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List of bounce setups

ondkaja

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I thought I would make a thread for each and every bhop setup and describe how to do them. The goal with setups is to be able to consistently get the right height to be able to perform a bhop.

General setups
These are the normal setups that one usually learns about early on. There are six general setups.

  • Walk off
  • Jump off
  • Ctap off
  • Crouchwalk off
  • Crouchjump off
  • Bonk ceiling

Special setups
Special setups are setups which combines shooting while walking or crouch walking in a certain direction. Special setups are somewhat inconsistent as they can sometimes produce different heights with the same setup. People usually look at speedo to see whether they got the correct height from the shot.

Not counting inconsistent setups (i.e. setups that get the wrong speed), there are 18 different special setups per rocket launcher (12 on original):
(crouchwalk/walk)+(none/forward/back/left/right/forward+left/forward+right/back+left/back+right)

Angled setups
Angled setups are setups that are achieved by aiming at a certain angle using cl_showpos 1. Angled setups are most commonly done standing still or crouching, but can be combined with most other setups.

Jump setups
Jump setups combines jumping and shooting on the same tick. Here are the aliases for these setups:

Code: [Select]
alias +jds "+attack; +jump; +duck"
alias -jds "-attack; -jump; -duck"
alias +cjds "+attack; +jump; +duck 1; -duck 1"
alias -cjds "-attack; -jump"
alias +js "+attack; +jump"
alias -js "-attack; -jump"

Usually combined with walking in a certain direction. Can be combined with angles too.

Tickwalk setups
These are essentially the same as special setups, but instead of walking already at full speed, you start walking on the same tick as you shoot. Can be combined with jumping, angling, etc. Another related setup is the reverse tickwalk setup. In the reverse setup, you stop walking at the same tick you shoot the rocket.

The following aliases are useful for tickwalking. I have not included the reverse tickwalk aliases, as I have not found an instance where they are necessary yet.

Code: [Select]
alias +fshoot "+attack; +forward"
alias -fshoot "-attack; -forward"
alias +lshoot "+attack; +moveleft"
alias -lshoot "-attack; -moveleft"
alias +bshoot "+attack; +back"
alias -bshoot "-attack; -back"
alias +rshoot "+attack; +moveright"
alias -rshoot "-attack; -moveright"
alias +flshoot "+attack; +forward; +moveleft"
alias -flshoot "-attack; -forward; -moveleft"
alias +frshoot "+attack; +forward; +moveright"
alias -frshoot "-attack; -forward; -moveright"
alias +blshoot "+attack; +back; +moveleft"
alias -blshoot "-attack; -back; -moveleft"
alias +brshoot "+attack; +back; +moveright"
alias -brshoot "-attack; -back; -moveright"

Moveup setups

Discovered by Waldo.

If you type +moveup in console, you will walk slower. This means that each of the previous setups which includes walking can be modified with the +moveup command to produce a set of new setups. Don't forget to type -moveup in console when you are done (or use a bind for this or whatever). Here is an alias for a +moveup toggle.

Code: [Select]
alias moveup1 "+moveup; alias moveup moveup2"
alias moveup2 "-moveup; alias moveup moveup1"
alias moveup moveup1
bind <key> moveup

Here are the aliases for +moveup tickwalks:

Code: [Select]
alias +fshootm "+attack; +forward; +moveup"
alias -fshootm "-attack; -forward; -moveup"
alias +lshootm "+attack; +moveleft; +moveup"
alias -lshootm "-attack; -moveleft; -moveup"
alias +bshootm "+attack; +back; +moveup"
alias -bshootm "-attack; -back; -moveup"
alias +rshootm "+attack; +moveright; +moveup"
alias -rshootm "-attack; -moveright; -moveup"
alias +flshootm "+attack; +forward; +moveleft; +moveup"
alias -flshootm "-attack; -forward; -moveleft; -moveup"
alias +frshootm "+attack; +forward; +moveright; +moveup"
alias -frshootm "-attack; -forward; -moveright; -moveup"
alias +blshootm "+attack; +back; +moveleft; +moveup"
alias -blshootm "-attack; -back; -moveleft; -moveup"
alias +brshootm "+attack; +back; +moveright; +moveup"
alias -brshootm "-attack; -back; -moveright; -moveup"

Bhop setups
Bhop setups are done by jumping on the starting surface on the same tick you touch the ground. The height you get from this depends from which height you bhopped from and what the speed was when you bhopped.

Speeds above 1.2 times the walking speed (288 u/s on Soldier) will result in different heights depending on how much over this limit you were. Speeds under this limit give the same height.

There is also a crouch bhop setup, which is done by jumping and crouching on the same tick, and a ctap bhop setup, which is done by jumping and ctapping on the same tick.

Timing setups
Timing setups involve using the rockets to time a hit from the rocket launcher in such a way that it gives you the correct height. See https://youtu.be/JWKI-rhdixs?t=110 for an example.

Cam setups
Discovered by pear. See https://jump.tf/forum/index.php?topic=3422.0.

Reload setups
While reloading, rockets are delayed one tick. That means for most of the previously mentioned setups, there is another set of bounces achieved by reloading while performing the bounce. But in most cases, you should actively consider not reloading while performing a bounce setup, as this gives you a different height.

Wallhug setups
While hugging the wall and there is a ceiling less than 18 units above you as you drop from a ledge, this will move your hitbox down as far as the gap between your head and the ceiling. This is because the game is tentatively placing you 18 units above your current position in order to attempt climbing a stair step, in case there is one there, before placing your 18 units down when this fails. However, when there is a ceiling above your head, it only places you as far up as it can before bonking the ceiling, but it still moves you down the full 18 units afterwards.

Works crouched and uncrouched (discovered by me, credit to ILDPRUT for the technical details on this).

Wallbug setups
You can use !bcheck while wallbugging in order to get the right height before dropping and attempting a bounce.

Pogo setup
Hold m1 while looking straight down in order to bounce yourself in the air. Crouch before the next rockets hit and keep holding m1 for as many rockets as you need to get the correct height.

Tools
Pear's bchecker
ILDPRUT's bounce analyser

« Last Edit: November 20, 2022, 04:12:27 AM by ondkaja »


pants

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Awesome more convoluted stuff  8)

Might as well at jbugs onto your thesis here.  Think there's also a thread or two which also links to plugins / spreadsheet with all the heights etc.


ondkaja

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Awesome more convoluted stuff  8)

Might as well at jbugs onto your thesis here.  Think there's also a thread or two which also links to plugins / spreadsheet with all the heights etc.

This list is about different kinds of setups. These setups can be used for jump bugs, bhops and crouched bounces.

I added the tools I use for finding the setups.
« Last Edit: November 20, 2022, 04:12:56 AM by ondkaja »