jump_jamondese for Jump Jam 2023!
Tier 5 for soldier.
Current version (jam submission, a1) only has 8 jumps, teledoors, no detailing, minimal lighting, minimal anticheat (no nonade yet).
a1:
https://www.dropbox.com/s/b66kw2bvp5693mc/jump_jamondese_a1.bsp?dl=0Yes I know jump 6 sucks, I'll change it after jam.
I plan on working on this in the near future for a potential release on Tempus.
This will involve adding more jumps, reworking current jumps, actually nonading jumps, adding connectors because teledoors are boring, and detailing.
Orange = Shootable
Grey = Non-shootable
Red = Tele
Intended strategicals:
1: speedshot -> 2 wallshots -> 1 wallshot -> 1 wallshot -> speedshot -> rampshot.
2: prefire double sync -> wallshots (lots).
3: Catch -> 1 pogo -> 2 wallshots ->1 pogo -> 1 wallshot -> 2 pogo (This jump is a bit difficult so I'm not gonna limit rockets in any way).
4: Wallshots. On the fifth pillar, you do one wallshot per side (going right), sort of looping back around.
5: Wallshot -> prefire telesync -> prefire at wall -> sync -> wallshots -> wallsync at end. (I believe this is possible without telesync btw, in case you wanna try that out)
6: Wallshot -> prefire 3 rockets at wall -> wallshot down into jurf -> go casino -> 2 rampshots -> wall quad (you can make it with a double tho lol)
7: 2 skips -> 2 wallshots -> wallsync -> wallsync -> wallshot (both wallsyncs are sort of like prefire wallshot -> wallshot. also i'm aware that the spacing on this is rough)
8: Sync -> 2 wallshots -> triple catch -> climb
I'd be delighted if you could give feedback on my map. Just don't talk about jump 6.