(first post here, apologies if formatting is poor)
I heard a call for soldier gamers to playtest and I have arrived.
general feedback- most jumps are fun to play and are spaced well enough. couple outliers but for it being "absolute barebones" and a first soldier map it's very solid. transitions could use some work in areas but the ideas are there
level by level-
1. fine
2. fine
3. good, but the ending roof is kinda weird. it seems like you're meant to be able to go straight into jurfing up the ramp but it doesn't work out. not really sure how to fix
4. good, could raise the second skip plat but I think it's fine as is
5. fine, obviously it's bare bones now but a marker on the first wall at the height the skip plat is would be helpful
6. okay jump, but I'd lower/remove the wall where my crosshair is so its less annoying to hit the ramp in transition
7. I'd raise the skip platform very slightly
8. I'd rework, right now it's very easy with just rj->pogo->wallshot
9. okay
10. agree with Seere here
11. good, but the first skip plat could be pushed back/lengthened slightly
12. I like the concept of a dropper strafe somewhere between spaghetti and uranium difficulty, but right now I think it's a tad too difficult compared to the rest of the map. I also agree with Seere on the first half of the jump