jump_pelican: ---https://www.dropbox.com/s/fg6wx1oc7i1dde9/jump_pelican.bsp?dl=1---
jump_pelican_a1: ---https://www.dropbox.com/s/g5pzdv3o1ybljve/jump_pelican_a1.bsp?dl=1---
jump_pelican_a2: ---https://www.dropbox.com/s/76bptiicco9d9ik/jump_pelican_a2.bsp?dl=1---
jump_pelican_final:
https://www.dropbox.com/s/89efiolz9de4hfh/jump_pelican_final.bsp?dl=1A1 Changes:
-Fixed lights of big walls at level 9
-Made teleport blocks illusionary
-Made level 14 last wall slightly lower and further
-Added a small reset teleport to end room
A2 Changes:
-5 has shootable floor
-6 and 7 walls have numbers of amount of rockets needed (6 is still a bit freestyle tho, just those numbers are intended)
-13 2nd wall lowered and has a small cut on top left corner
-14 platforms and first wall are higher now to make level slightly more doable (ok listen i know level is hated and bad but it will stay same for 4 reasons 1-because it will require rework on level orders 2-i don't want to change the idea 3-im gonna be honest im kinda lazy to change the idea 4- the level is a problem since the day i made it and i want to be done with it.)
Final Changes:
-After even more complains, deleted 14. I'm done with this map.
Enjoy it