Some simple implementation of non-linear checkpoints and storing of 'player states'.
Test on jump_trix as requested by Exile. I've currently left the teleports in, could remove these.
https://drive.google.com/file/d/1D7bnOSYXckdFaUqxrEkTP9GdyoKXHFPI/view?usp=sharingTech learnt from gollytime and re-learning some old stuff. Allows you to store 'states' on the player entity and make it easy to read them. Give some options to present to the player what states they have
e.g.
- game_texts let you display up to 6 things on screen at once
- overlay textures can create a pseudo hud. If you have 4-5+ however you need to create textures for each configuration (do the maths to see the issue here)
- player destruction allows custom huds which could potentially show states, however i am not smart enough to figure out if this can be player specific
- or anything within the map itself (i.e not on a psuedo hud element), e.g. changing textures/lights based on current player states
Easy to add to other trick maps if people wish to explore more. Can also move these checkpoints around, I picked a few random spots.