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Steve

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Mid-High T6 Soldier (Maybe T2/3 demo?)

My 2nd (finished) publicized map ever made (without poaching someone else's work that is *cough* jump_dang_r *cough*), this one is not as gimicky as my first map (jump_lafing) but still has a strong theme, with a focus on prefires.
Pretty much every single jump on this map has prefires in it, as per the name.

Made for Jump Jam 2023.

Difficulty Disclaimer: Almost all of the jumps in this map require a high level of accuracy and execution. There is very little room for error and a lot of jumps are quite unforgiving, but you should find they are made and spaced quite well as I play-tested all of them rigorously myself for many hours (I very much recommend you see the guide for the jumps below if you need help/get stuck -> with added tips for timings as well).

TL:DR A mid-high T6 jump map, all about pre-fires, in situations and jumps that you've guaranteed never seen before - I highly recommend reading the jump descriptions or watching the showcase because you will probably get stuck.


PLEASE NOTE: This map IS meant to be 10 jumps, currently, there is no 10th jump, as I have not completed it yet, this is currently in the works.

Downloads:

Level List /TIPS/How-to's:
Spoiler (click to show/hide)


If you're still stuck, here is a (Currently VERY SCUFFED) showcase of the map:




Any feedback is greatly appreciated.


Happy Jumping!
« Last Edit: June 26, 2023, 06:56:15 AM by Steve »


Steve

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a2 - Fixed Lighting as a1 was stuck on fulbright, also added a teleport on jump 9 on the first sync so that you don't get stuck if you screw up the triple.


Steve

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a3 - Added a starting room. Some minor lighting and teleport fixes too.


Steve

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b1 - Big Update!

- Small fixes to the starting room (you can now prefire and do a big sync to skip the 1st jump)
- Small fixes throughout the map for consistency and QOL (can wallshot until the glass and ramp slide before the triple telesync (jump 5), and jump 9 now restarts you looking at where to aim, plus a few other things like catapults to reset speed on teles for prefire jumps, etc...
- Reworked/changed Jump 3 to make it more consistent and fun to play (main thing is you aren't punished for doing well) - the trade-off is it is now slightly MORE difficult as a jump imo
- Added the final room for jump 10 (last) when it finally gets done, also added connector and teleports
- Made jump 8 more consistent by changing the side wall aiming spot and angle, changed the SS height, and also lowered end wall sync height for wall triple and lowered the end, so it's a little bit easier now but more consistent


Steve

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b2 - Small Update: Some minor fixes and QOL updates, added a line on jump 3 for clarity, am FINALLY happy with jump 8 after I slightly changed the spacing to make it much more enjoyable / a little bit easier (still need quite a good wall triple to get to the top). Jump 10 has not properly been added but the room has sort-of been created (not the final version)
« Last Edit: June 26, 2023, 08:09:25 AM by Steve »