Fun map.
These are the issues I found:
- The black and blue floor are used for both tele and connectors, this causes confusion with what will tele you or not.
Interesting, fun map.
These are the issues I found:
- Jump 5, the start platform is really dark, it's fine for my monitor but I know others will struggle to see where the tele starts properly.
- On jump 7, the ceiling is quite jarring, you can go through some blocks but then you randomly hit something you can't go through, I would just make all of it solid, forcing you to not go for height. Also, when you triple into the bottom of the left wallshot, you go flying cuz of momentum.
- The contrast between the nonade wall and the shootable wall is very minimal, I kept getting confused as to which walls are shootable.
- The tele floor is not flat, however, the tele itself is flat (I think), this causes you to fall through the floor, seeing darkness for a short amount of time before teleing, this looks quite bad to the eyes.
- Jump 4, make the divider lower otherwise there could be a really frustrating strat of strafing and skipping the double.
- A lot of the jumps make you spawn annoyingly way too close to the edge
- After jump 8, make it clearer that you aren't mean to go to the left
- Again, another navigation problem, on jump 10, it's not clear at all that you're meant to go up
- 14 is too dark
- Not a fan of last, I hate sync ss