Hello,
So I have been jumping on and off since ~2012. I know this is an old game - but I was thinking about map tiers or let's say - jump map grading system.
*current grading system*
Basically jump maps are graded between t1 and t6 - t1 being the easiest, t6 being the hardest (t0 excluded). It means that the grading scale is close ended - ie. on tempus network there are no maps harder than t6 - even if those t6's vary in difficulty. For example demo t3 jump_noob is really different in terms of difficulty than demo t3 jump_ninjacookie.
Hypothetically lets think of a new map that is extremely difficult, more difficult than current t6 maps - it would still be rated as t6 because this is the end of a scale - in my opinion that would not be fair to the players that completed this map as it would be worth the same in ranking points as the other, easier t6 maps. What happens if we add more tiers then? Lets say t1-t10 system - the same thing would happen over time - there would be the most extreme t10 map, harder than other t10 maps in the map rooster. In the long run this grading system is stopping innovation as to what the hardest jump map is and how to rank map runs in the player rankings.
*open ended scale*
Actually - similar thing happed in climbing/mountaineering between 1920's and 1980's - but let me describe some similarities between jump maps and climbing routes.
Both jump maps and climbing routes require:
* certain skill set (ex. jumping air pogo, ex. climbing one finger pockets)
* some kind of endurance (A- jump map is generally t2, but with one jump rated as t3 or B- maybe all of the jumps are t3 jumps?)
* overall feeling of difficulty for the ascensionist/jumper that completes the run
Both jump maps and climbing routes are basically an obstacle course.
In the 1920's a german climber created the then close-ended UIAA scale consisting of roman numerals I through VI. With I being the easiest and VI being the most difficult. So over time number of routes graded VI (most extreme) grew - some being easier, some being harder for the grade. This looks similar to the current state of jump maps on tempus.
As the years progressed the VI grade could mean relatively easy route or really extreme route depending on when it was first ascended as the climbers skill expanded. In the end it would be difficult to compare two routes graded VI. As an answer for this in the 1980's french sport climbers created new, open ended grading system that is based on the UIAA scale.
The grading of the already established routes didn't change. Ie. if the route was graded VI, then it kept its grading. But the new, harder routes would be graded in 'french scale': 6a, 6b, 6c, 7a, 7b, 7c, 8a , [...] the hardest climbing route is currently graded 9c. More difficult grades are to be expected.
*who grades?*
But who grades the new routes then? Traditionally the first person to ascent the route - or in jumping terms - the creator of the map suggests the grading - something along the lines of "I think this climb is a 7a" / "I think this is a t3 map" .
This first grade is only a suggestion as the 2nd ascensionist grades the route ie. "This climb is harder than 7a's that I already climbed, I think it should be graded 7b" / "This map is harder than t3's already completed by me, I think its a t4".
*conclusion*
As the number of ascents raises and each subsequent climber grades the climb, then an average can be calculated. Also, you need to complete the climb to be able to grade, so you need some level of competency.
Climbs with more 'votes' are considered to be more trustworthy in terms of grading.
The hardest climbs are *presumed* to be the hardest until other climber keeps the grade. Upgrading or downgrading happens a lot.
In jumping terms every player that completes the map could be asked a question: 'How hard this map is in relation to all other completed maps'. This score could be saved into the database.
Of course the grading that each player suggest would have a weight that would depend on
* what is the max tier achieved by that player
* how many maps with established grading that player completed
The most extreme maps would become trustworthy extreme if at least one, two or three players would complete them, as anyone can claim 'This is the hardest map'.
*closing*
In my opinion approach described above gives back the ability to properly grade jump maps to the community - but does not require re-grading already existing maps which would be a massive amount of work. This system worked in climbing for more than 40 years.
I'm hoping that this rant is a food for thought for the tempus administrators. If you have any questions - PM me here or write me an email.
*disclaimer*
For the climbing folk - there are some major simplifications (ie. UIAA != french, there are 5a's, 5b's etc.) - kept it simple for the general audience.
In depth description of climbing grades:
https://theuiaa.org/documents/sport/THE-SCALES-OF-DIFFICULTY-IN-CLIMBING_p1b.pdfWiki:
https://en.wikipedia.org/wiki/Grade_(climbing)
Service (one of many) where climbers 'vote' for routes grading:
https://www.8a.nu/