really odd map. some interesting jumps, i like some of the detailing too (i like the rgb texture), but overall it was a bit confusing where to go sometimes. i think the detailing or geometry should make clearer What to Do.
1 - fine i guess, but you can stand on top of the thing you're supposed to slot jsyk
2 - im guessing this whole enormous room is jumps 2 and 3, so 2 is just a double/double pre which is fine. The optional harder route seems redundant imo
3 - this is fine on its own but your secret little cove means you can do 2, drop down into the cove and just 3pre. id personally avoid having any secret rooms that interact with actual gameplay and lead to strats. easy way to do this is put em in connectors only or at the end of a jump
4 - unsure why the hell its so tall. could definitely make this one significantly less tall. the walls aren't even rollered all the way so its not like vert is expected to be done. connector into 5th is cool
5 - beginning is a little weird in terms of getting an idea of where to go - there's also a hole in the ceiling right in front of where jump starts, and i assumed you slot this at first but it just teles me back to the start of the jump. unsure what thats about.
6 - fine, but id personally have the start be closer to the beginning of the maze and the end hallway after maze just immediately go into the end. seems like filler pogo to me but otherwise its ok
7 - this is a good jump - but i wish it was a little more clear where to go. looks really cool too. the connector into last isnt proper height btw you have to crouch at the very end of it to get out of the tunnel due to the ramp
8 - this is good too, i like the floor texture. personally id space the last barrier further away.
overall it was cool