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jump_rerebound

sgt Bytheway

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T5(maybe T6) speedshot map for soldier, 8 jumps and 4 bonuses.
There's no nonades and the last jump is a placeholder, any feedback is welcome.
Link: https://www.dropbox.com/scl/fi/d8xg71f8sivf88ivk5a5p/jump_rerebound_b4.bsp?rlkey=auhq26njj5bqhfui4p3cjqer1&st=up58n46r&dl=0
« Last Edit: June 18, 2024, 06:04:59 PM by sgt Bytheway »


sgt Bytheway

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Update: Reworked jump 5, tweaked spacing on jumps 4 and 6, and added connectors up to jump 4. Updated link in main post.


sgt Bytheway

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a4: Killed the prefire on prelast, added a new last jump.


vz

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Yo banger map, jump 5 needs another speedshot :D


sgt Bytheway

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a7:
- Replaced jumps 4 and 6
- Made last shorter and adjusted jumps 2 and 5 slightly
- Old 4 and 6 added to bonus 2


Farmacist

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Good map!

Adding a curved wall between the two walls on jump 5 so you can glide into the 2nd wallshot would interesting (probably makes the jump easier though).
I really like the speedshots and strafes on jump 8, although I think the 5th speedshot is unnecessary.


sgt Bytheway

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a8:
- Fully connected the map
- Added 2 more bonuses


sgt Bytheway

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b1:
- Added detailing and lighting. Detailing is about 60% done at this stage
- Added health regen
- Made the button bonus multiplayer friendly
Map should be done once anticheat is added and detailing is finalized


sgt Bytheway

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b3:
- Finished detailing
- Added nonades
- Hid 3 of the bonuses throughout the map
- Added timer
I consider the map to be in its final state unless something that needs changing comes up


Mikko

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1. Fine
2. Fine
3. I Didn't like this connector. bonked and wasn't sure where to go at first.
3. Banger, but I would definitely indicate there is a change in the depth on the wall shots somehow. possibly just a 64 hu cap on the end of the first wall thats a different color could be all the difference.
4. fine
5. fine.
6. Was able to cheese..... intended seems rather impossible.  glad the cheese exists..
cheese is ctap on last plat, 2 wallshots on the "wallcatch" wall and speedshot to end.
7. bro. banger but god its hard to get all the SS's. Also this is the only jump i noticed where the white brick floor is no naded in one area. technically texture inconsistency, but its minor.
Also the red back wall is not nonade, but the rest is...
8. Heavy cope, but this jump sucks dude. the rest were creative, and i loved the ones with speed walls, or into speed pogo, taking advantage of the speed a speedshot gives you. This is just not creative, original, or fun. Kind of a shitty way to end an otherwise cool map. But this is heavy cope.

missing textures


sgt Bytheway

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b4:
- Hopefully fixed missing textures
- Replaced one of the bonuses
- Added shoutouts
- Made visual adjustments on jump 3 and the connector to it
- Made the first 2 speedshots on jump 6 harder to skip