Level 1: Pretty boring, could make it a strafe into a bhop or something, you can also stand on the door parallel to the end.
Level 2: I'd advise that you should replace this jump entirely, maybe something like a crouch bounce/powerbounce into wallshots for speed (like ionizer level 2). Also the jump is really confusing and textures don't help if you plan on sticking with it. After the 1st wallpogo section most jumpers would assume that you should pogo on the floor for example.
Level 3: Very questionable jump. First off, it was confusing because there are no indicators that the blue platform reflects rockets. Second, its way too basic. This could be a good opportunity to introduce reflector jumps since the map has quite a few of them.
Level 4: Decent idea but not executed quite well. You should try playing around with the timing of the skip more, as it is currently pretty inconsistent. Also make the inside of the skip 1 unit thick because the reflected rocket will give more knockback. It would also be nice be nice if there was an indication where to shoot on the reflector after being tele'd, along with an indication of where the rocket will land on the skip platform.
Level 5: Make the end lower, it feels too high.
Level 6: This one is really bad. Instead of multiple walls per section you should make it 1 wall (also theres 0 reason to have nonade in between the walls, it kills your attempts usually). Also increase the gap in between the tele platforms because the current spacing punishes you for being too good. Basically the spacing for the entire jump is attrocious, honestly you should just remove this one. Also lower the clipbrush before the vent, makes you hit the wall.
Level 7: I'm not sure what intended is for this. I assume you prefire 1 rocket on the top reflector and 1 on the slanted one afterwards, although I never got enough speed to reach the end. Maybe its a skill issue but it felt like my doubles were good. The rocket from the slanted reflector was not going anywhere near the indicator. Instead of the question mark telling you to ctap double it should tell you what intended is.
Level 8: Like jump 4, its not consistent. Apply the same changes like on that jump.
Level 9: There is so much unnecessary stuff on the level. Remake this entirely.
Level 10: Seriously?
TLDR: Map looks ok but jumps are not very good. Hopefully you make a banger with my suggestions >: - )