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dipp · 5 · 657

dipp

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A wise man once said you never quit TF2, you just take long breaks from it.

Soldier T4

b5: https://drive.google.com/file/d/19m1KiooEQKw121yBkJzMXOOydYQuNpgZ/view?usp=drive_link
« Last Edit: June 24, 2024, 03:47:06 PM by dipp »


fredjump

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"Starting out as a blocky, black-&-white ride through what I can only imagine is some sort of abandoned asteroid colony, this map pulls the rug from under you by quickly diving into the psychedelic realm, with one or two or a few cute cat images thrown in here and there. It finishes off with a deeply personal and sweet message inscribed on the wall from none other than tomatoanus, truly cementing itself as a somewhat subversive, unexpectedly introspective, masterpiece experience."
David? Julien Lefebvre, iMDB






I really like pretty much all the jumps on this map, they feel well-spaced and fun, and it gives the map a good flow.
I don't quite get why you're allowed to do a billion rockets on the last jump but I guess it doesn't matter. I'm also not a big fan of the detailing, specifically the black-n-white dev blocks, it's kind of boring, but that's just personal preference.
There's also 3 or 4 spots on the map where there are visleaf issues (I think that's the term) where you can see geometry through the skybox. You're probably aware already since they're fairly obvious.
Also the upwards triple jump has a cheese where you can just shoot the wall adjacent to the ramp and it's pretty free.
The seamless-tele vent connector has misaligned textures in a corner, both before and after the tele, on the floor and ceiling. You can also go backwards after the tele and look into the void.
Could probably make the glass parts of the ramp on level 8 all tele, since if you're touching those parts you've pretty much failed the jump.

Overall though very fun map, I like it.


Goth.jump

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A really enjoyable map
+Tremendously spacious
+Great sense of flow and speed
+Properly telegraphed jumps


Personally I really enjoyed how this map looks from a design standpoint. The more neutral black & white tiles fit perfectly with the dominantly blue skybox, which in itself harmonizes with the glass section. The interjections of some jumps being confined to the psychedlically vibrant rooms is a welcome chang-up which makes the map in itself more memorable.

Some of the jumps do feel a little bit too easy for the more seasoned jumpers out there BUT that doesn't affect how much of a fun high-T3/low-T4 map it is!

Cat connector corridor goes hard too


dipp

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Thank you fred for your poetic quote, it really made my day! :D
I really appreciate your feedback too.

Thank you to Goth as well! Your comment really stuck out to me too with its vibrant colors.

I have updated to b5: https://drive.google.com/file/d/19m1KiooEQKw121yBkJzMXOOydYQuNpgZ/view?usp=drive_link

Unless any glaring issue is found, it will be the final version.

Thank you all for playing!

Updated showcase:
Spoiler (click to show/hide)
« Last Edit: June 24, 2024, 03:51:01 PM by dipp »


kritz me

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An absolutely amazing map rivaling man?s greatest inventions, including the invention of the wheel.

Fun map to run I look forward to seeing this on tempus!