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ShadowOfLight

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Beta coming out soon! (please wait til testing)

T5? soldier map with currently 11 jumps.

DOWNLOAD (a5): https://drive.google.com/file/d/1M5V2iKCfeFXjHNJHbVyPG4oMGC9iEnZj/view?usp=sharing
Youtube video of me doing the jumps intended (old version):
Spoiler (click to show/hide)
Old versions:

All the jumps should have nonade on red walls and playerclip/teleports/ammo should all work (except some have no ceiling clip yet).

The connectors aren't done at all yet, so its just a straight shot to the next jump. They have no playerclip yet so try not to fall off.
Also no detailing done yet.

Would appreciate some people who know how to jump with stock trying it, especially the (pure) wallshot jumps like 7 and 10.
Also if I did anything wrong/not properly in terms of hammer stuff please tell me as well  :).

« Last Edit: June 24, 2024, 08:28:51 AM by ShadowOfLight »


vz

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1: Fine.
2: Walls feel too low, you should extend them upwards.
3: Could make the ending further, otherwise fine.
4: Fine.
5: Pretty boring, could make it so you do a catch on the last wall.
6: This is a really big jump in difficulty, since you go from t3 to t5. End is really far and the setup for the triple is awkward. Maybe move the tube closer, just experiment around basically. Could also swap this and jump 8.
7: Might be a me issue but for the 3rd last wall you could move it on the right side. 4th last wall should be closer to the previous one. Also for future testing add some nonade walls in between the shootable walls since its tough to determine where the next one is.
8: Add some lines at the end so its easier to aim, otherwise fine.
9: Fine.
10: Banger jump. Only issue i have with it is i bonk sometimes if my walls are too good so could extend the ceiling by just a bit. Make the last wall a different color so its easier to tell as well. Also a small nitpick but move the tele destination right next to the starting wall.
11: Needs a lot of changing. The 1st section is ok but the wallshots after the triple feel insane. Either extend the wall or move the ending closer. You can also easely cheat it with a resync.
Hopefully my feedback helped :) (also it felt like a t5 map)
« Last Edit: June 06, 2024, 08:52:55 AM by vz »


ShadowOfLight

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Added a few changes:
a3: Some improvements/changes to jump 3 and 5. Also added 2 lines to jump 8 for visual indicator
a2: Fixed broken eb/added lava floor under jump 3


Farmacist

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1. Good.
2. Make the distance to the end a lot bigger.
3. Add a large gap to the end of the jump so you cannot do it with bad wallshots / wallpogo it.
4. Good, could force a better wallclimb required by making the last portion of the wall nonade to increase the difficulty.
5. Good, can easily skip the 2nd last wall, add a nonade wall in front of the last wall to prevent this if you want.
6. Could make the ramp to setup the triple a little bit longer to make it a more comfortable.
7. Good, could add indicators for where walls are, 4th last wall is spaced differently from all the previous walls and throws me off a lot, move it closer maybe.
8. Nonade the ramp up until the x2 sync section because you can easily do the jump without the sync otherwise.
9. Good
10. Good
11. Could add an angled ceiling to force the surf after the double sync (this may get in the way of the triple sync), when I first arrived at the jump, the surf was not obvious to me and I was just wall shotting it all. Add a height indicator on the last wall before the big jump to the end to tell the player they are nearing the top of the wall. Probably move the end platform a bit closer.

Overall, a good map.
« Last Edit: June 05, 2024, 05:10:00 PM by Farmacist »


ShadowOfLight

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Thanks for the feedback so far (also on steam)  :)

a4 changes:
Jump 1:
- Added visibility walls

Jump 2:
- Added visibility walls
- Heightened shootable walls slightly
- Added nonades

Jump 3:
- Added visibility walls

Jump 4:
- Made it a bit more fun (added a ramp)

Jump 5:
- Added visibility walls
- Fixed playerclip at end wall
- Added a obstacle so you can't just go straight to the end

Jump 7:
- Added visiblity walls
- Changed some spacing for the last 4 walls

Jump 8:
- Added a bit of nonade at the start of the ramp (with indicator)

Jump 10:
- Changed tele destination slightly closer to wall
- Changed colour for last wall
- Added "180" on the last wall

Jump 11:
- Added nonade on glass
- Raised unshootable wall next to ramp
- Put the end platform a little bit closer

(last still doesnt have anti cheat, still wondering if I should make it resyncable or not)
« Last Edit: June 06, 2024, 09:11:01 AM by ShadowOfLight »


ShadowOfLight

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a5:
Jump 8:
- Added full red texture for nonade
- Added nonade to teleport walls

Jump 9:
- Added visibility walls
- Added another ramp/changed end

- Fixed some random brushes