cool beginner map, closer to t2 than t3 for soldier in my opinion.
here are some thoughts.
- make luxel scale for the entire map 32 or higher, lighting doesn't look good with the current 16 you have.
- pack your map. the image in the last room is not visible unless you pack the custom texture
- remove the bhop jump, it just doesn't really fit with this kind of map, nor do beginner players know how to do this kind of stuff, even if you think its easy
- for level 8, I think you should space the pogos a bit further apart, currently they are a too close together.
- for level 9, the top yellow strip should be 1 block higher, so its bottom is the end platforms start (this is a must)
- level 13 is a bit awkward if your too good at walls. i think you should rework it slightly:
* inlay the walls into the gray walls so they are flush, or playerclip around the walls so the player can't bonk.
* would be cool to extend the wall or make it high enough so if the player is good enough with the walls, they can skip the sync, if not then they do it
- level 15 open skybox does not really look that good, gives off an unfinished aesthetic. either raise the walls, or do something else to make it look better
* again with the wall on 15, either inlay it into the gray, or playerclip around it so the player doesn't bonk. this is purely to give beginner players a better experience
I think you should add something unique detail-wise throughout the map, something to differentiate it from the other 100+ dev texture maps, as I don't think tempus accepts pure dev texture maps anymore. other than that, there are some pretty cool speedrun strats I found, I think with some of the changes above this map could be very fun to speedrun. nice job on your first map, most peoples first map is a complete mess but this isn't too bad.