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jump_koro++

Seere

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Ever wanted to experience immeasurable pain? Existential dread? Fret not, for I have created an abomination. It all started with an idea. A truly brilliant idea to max out koro. I spent countless hours (literally I did this in a single day, what unemployment does to a mf) removing unnecessary walls, extending end zones, and testing until my fingers cramped. The decompiler was hungry and ate a few brushes and entities so it took longer than expected, but here I present to you the product of my genius.

The map is not fully "maxed" for it to actually be playable. Every level should be possible, I think...

Levels: 11

Solly Tier: ?
Demo Tier: Same as regular jump_koro

Download Link
a1 https://www.dropbox.com/scl/fi/ddnwey328ta1dj72lw20c/jump_koromax_a1.bsp?rlkey=pik1xansyhckaz4snbk8a8dep&st=wqys868y&dl=1
a2 https://www.dropbox.com/scl/fi/d25a6w2i01sqa64uvh9wb/jump_koro-_a2.bsp?rlkey=8llydx2j2vwfo1m7dlw3oqe5k&st=zxpn6rs5&dl=1
a3 https://www.dropbox.com/scl/fi/hfcfza0tx9q7lahj8001r/jump_koro-_a3.bsp?rlkey=rqnlw0tz5mxetn97euyg8vxjx&st=4bz14ix2&dl=1
a4 https://www.dropbox.com/scl/fi/byjlz8cnajxvnoig74ohf/jump_koro-_a4.bsp?rlkey=t593h40119ko0girldynsyl3x&st=l6a914q1&dl=1


Special Thanks to Sere (Author of the original koro) for allowing me to make this meme map!
Note that this is not a sequel to jump_ionzier, that map is still in the works.
Note that this map is not meant for tempus, both Sere nor I do not want it on tempus
« Last Edit: August 08, 2024, 02:27:32 PM by Seere »


garf

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I LOVE WALLS

jump 1: skips are awful to maxout so pushing the end any furather would make it pretty much rng, took 7 min
jump 2: not much to say, took 8 min
jump 3 : took 3 attempts, you can do a wallsync instead of wallshoting right away on the 2nd wall, that makes you go a lot lower, but you keep your vertical speed, so you can stack a shit ton of it and overshoot by a lot, used in some wallpogo bonuses to climb faster, the best attempt i got in 10min is overshoot by 250hu (counted using cl_showpos)
jump 4 : not sure if im supposed to do 2 walls on the wall but i did that and first tried it, idk how would you max it, sync lvl smh
jump 5 : maxing out sync is ew, still overshot the end door by like 300hu vertically (doesn't mean you have to buff it :)))))))))))))))))) most likely you can prefire the wall after the triple while waiting for your bundle to destroy with a triple wallsync/a better wallsync, took 4 min
jump 6 : fine, took 5 min, tip: don't go for a shit ton of speed at the end, as long as you have height you're good
jump 7 : why did you nerf it, unnerfed is like t8 at best, not that hard, you can most likely overshoot the original by 100ish units, took 2 min
jump 8 : make the climb harder pls!!!!!!!!!! would be epic, took 2 min, easiest jump on the map by a lot
jump 9 : move celling slightly higher, took 2 min, can overshoot past the teleport and with higher celling you can definietly touch the back wall
jump 10 : THE JUMP IS PLAYABLE UNLIKE ORIGINAL KORO I LOVE CELLINGS, anyway still can touch the skybox lmao, 9 min in i overshot the last wall with height, you can random at the end, took 10 min
jump 11 : i have done nuclear last 3 times by now, i have played the jump a shit ton (about 20h total), did it in 4 min, also the moment i did it my laptop crashed

solly tier: high t8 at best, easier than ionizer b2
all the jumps are very possible, also i had fun and not immesurable pain and existencial dread, don't call it an abomination, its better than normal koro :D
should name the map koro+ tbh


Seere

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made all the changes garf suggested, in summery:

- changed the name to jump_koro++
- jump 3 - pushed end platform back slightly (about 60hu)
- jump 7 - unnerfed it, original end platform position
- jump 8 - made climb slightly harder, made strafes around walls slightly harder
- jump 9 - moved ceiling higher, moved end platform higher
- jump 10 - spaced out last walls a bit better
- jump 11 - made it slightly harder by increasing the distance to strafe to end


garf

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wall wall wall wall
 
jump 3 : you moved it by 190 hu which makes the jump harder than every jump excpet last 2
jump 7: you can stand in the end, apart from that epic
jump 8: what i meant is that i'd be cool if you had to do better walls, what you've done punishes good walls, also can just wallpogo after the last swich
jump 9 : you can bearly overshoot the last wall with height but bearly, epic jump
jump 10 : you can still random at the end, again you can slightly overshoot last wall with height, i might be a god gamer or just really lucky cuz i made it to the middle of the end platform (the harder the better :DDDDDDDDD)
jump 11 : nuclear but worse spaced walls and a tier easier

walll go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr


Seere

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changelog for a3
- jump 3 - reverted to the original distance, think it is fine that this jump isn't maxed
- jump 7 - can no longer stand on the end
- jump 8 - reverted back to less intense strafes, moved end platform back quite a bit (needs testing)
- jump 9 - can no longer overshoot the last wall
- jump 10 - can no longer overshoot the last wall, can no longer random, moved end platform back halfway (needs testing)
- jump 11 - made it slightly harder, strafe distance-wise (needs testing)


garf

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wąłłśhotś

jump 3: ok
jump 7 : i bad the jump is too hard make it like 30hu closer or something idk
jump 8 : syncb too harb!!11!
jump 9 : ok
jump 10 : i got really lucky, hard
jump 11 : harder than nuclear, the last walls fuck you up if you try going fast, reminds me of the 3 wall skip on normal koro, which to my knowledge has been only done by tupikas (tupi isn't human), was fine before

koro overdose at this point
i tried using a polish o with a funny line above it like in the s ś but jump.tf is cringe


Seere

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changelog for a4
- jump 7 - moved end platform closer by 32hu
- jump 8 - moved ceiling higher to allow for better wallshots without bonking ceiling, (needs testing bc this might make the level much easier, at least with my testing it feels much easier)
- jump 10 - made slightly easier by moving end plat forward a bit
- jump 11 - made easier by reverting back to the a2 version (it feels like koro last 3 wall skip bc it is, just a slightly easier strafe to make it humanly possible)


garf

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i dont wannaaaaaaaaaaaaaaaaaaaaaaaaaa

jump 7 : guh
jump 8 : nerf it slightly but gud
jump 10 : gud
last : gud

i will not be playtesting this more