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jump_rainbowroad

Kozen

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T2 Soldier | 24 jumps | 2 bonuses

Little project made while I work on a better one, just a silly idea I had. Themed after the first Rainbow Road from Super Mario Kart and inspired by the pogo courses on Jump Academy and other maps like jump_plaza or jump_deserted. The main idea of the map is to be a place for new players to practice pogo and pogo only, so it's pretty simple and boring altough I think it has great speedrun potential.

Both in terms of design and gameplay there are many restrictions, making the result is a bit unconventional but unique at the same time. Also, it's hard to balance the difficulty when you can do everything first try, so I can't tell if the progression is nice. Testing from T2 jumpers would be greatly appreciated. For better players the invisible walls can be a nuisance when trying shortcuts, but I can't do much about that.

Any feedback is welcomed, especially about detailing ideas. I'd like to make the map a bit prettier but there aren't many options.

Download (+ more info): https://drive.google.com/drive/folders/1GGQckTiaAD5PeyKARDSH5wf1yel53u7L?usp=sharing (current version: a1 b1 b2)

Showcase (_b1): (no bonuses)
« Last Edit: August 14, 2024, 10:26:40 AM by Kozen »


Grendal

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Maybe you could add a few random floating stars & rainbow pillars/spirals like on mario kart ds?, or the little star fences if that's possible


Thunderous_NaN

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The red dev texture walls also don't really fit in with the bright colours. Maybe change them to black with white lights or if you can think of anything better/more fitting.


Kozen

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Updated to _b1 (links updated in original post)

Changelog:
  • Replaced the red dev textures walls with rainbow pillars/spirals in jumps 12, 13 and 23
  • Added the classic "! blocks" and some lighting to jump 13 to help replace the walls
  • Built star fences on the "connectors" to help visualize invisible walls
Thanks to Grendal and Thunderous_NaN for the feedback and ideas.
Now I'm happy enough to say that the map is finished unless people find balance issues or that I missed a trigger somewhere.


VAVLIE

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There are not many ground pogo focused maps out there, especially for beginners, so I think it's a good idea!

If it's not done already, I think it could be a good thing to have all the pogo floors be phase, in order to avoid random bounces and potential garbage speedrun strats.

I'm a bit worried the spacing might feel too cramped looking at the showcase (that's one of the things deserted does pretty poorly in my opinion), but I haven't tried it yet. Will try to play through it later.


Kozen

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If it's not done already, I think it could be a good thing to have all the pogo floors be phase, in order to avoid random bounces and potential garbage speedrun strats.

I'm a bit worried the spacing might feel too cramped looking at the showcase (that's one of the things deserted does pretty poorly in my opinion), but I haven't tried it yet. Will try to play through it later.

Is there a tutorial somewhere on how to make phase jumps? I know what they are, but I have no idea about how to build them (I don't know almost anything about triggers and such). Do I just take a look at jump_phase and try to replicate?

Spacing was hard because I had to remember how newer jumpers pogo, and they can be pretty slow. I also feel like it's cramped, but to compensate I tried to allow lots of small shortcuts for better players so everyone can do it at their own pace. On the showcase I did everything as "intended", but otherwise I skip half of the things naturally.


Kozen

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New version is out! All the pogo floors on the main map (well, except jump 15) are phase now. Thanks to 'washed up' for the now deleted comment explaining me how to build those, it helped me a lot. Map should be finished now, although bonus 2 is a bit janky. If it's strictly necessary I'm open to remove it. Download link in oiriginal post.