the map has been updated to b8, which mostly fixes some ledges, some out of place skybox ceilings and the numbers of the jumps.
jump 12 (it's jump 10 in the new numbering) was altered a bit and it seems better but if it is still considered poor i could consider reworking the jump
if that isn't needed, then the map is basically finished
the download link has the updated version
Scratch that.
As a warmup for Exile's Cartography Clash, I decided to fix some things about this map that came up over the past few months of playing it + some of the feedback from playtesters and Jam judges. It also worked as a nice warmup, easing myself back into Hammer. The same download link should still work.
The changes include:
> Added fast reload attribute (like seen on Strike, Gervais & other such airstrike maps)
>N.B. This means jump 4, 9 and 10 are easier now, also means connector strats are more lenient and more 'fun'.
> Fixed two walls being slightly misaligned on Jump 9, preventing stucks on said walls, making the jump less frustrating.
> Jump 12 has had its first set of poles removed, making the jump less frustrating.
> Adjusted some brushes on Jump 13 to fix a texturing issue.
> Last (Jump 14) has had its ending lowered to make it less frustrating. Old ending height(s) were kept as references by turning them into 'stairs' leading into the end zone.