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John · 14 · 4793

John

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https://www.mediafire.com/?p6n4eym65jwew4t


17 jumps
0 bonuses

hit the max brush limit so some people's jumps didn't get in
basically all the bonuses didn't get in
you guys need to like lower your detailing because i feel bad for the bonus people
rip

stimpack says in hindsight we should have cut shunix's jumps instead of the bonuses
« Last Edit: April 22, 2014, 02:16:10 AM by John »


RNC1839

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you guys need to like lower your detailing because i feel bad for the bonus people

Did you ask anyone to send a lower detailed version of their jumps?


John

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you guys need to like lower your detailing because i feel bad for the bonus people

Did you ask anyone to send a lower detailed version of their jumps?

no because main good jumps > bonuses


BQE

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complain about detailing, include one of the most unnecessarily detailed jumps ive ever seen

well looks like i have to make my own map now, what else to do with these unused jumps?


BQE

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On a side note, I spent a while trying to figure out what triggers this to open.  Still don't get it. 



Dr. Heinz

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press the fucking button and it will explain


jondy

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On a side note, I spent a while trying to figure out what triggers this to open.  Still don't get it. 

jump + crouch bounce > ramp-sync > ramp-shot. lol


BQE

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jondy

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Shunix

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"stimpack says in hindsight we should have cut shunix's jumps instead of the bonuses"

Just one of my jumps is better than BOTH of stimpacks jumps


guyyst

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"stimpack says in hindsight we should have cut shunix's jumps instead of the bonuses"

Just one of my jumps is better than BOTH of stimpacks jumps


Haven't laughed so hard in a while


Matti

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Have you tried converting some of the more complicated brush work to props with Propper: https://developer.valvesoftware.com/wiki/Propper


John

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Have you tried converting some of the more complicated brush work to props with Propper: https://developer.valvesoftware.com/wiki/Propper

pretty sure guyyst was doing that, we managed to fit quba/drexen's jump back in but that's it because quba/drexen's jump is immensely big and detailed


guyyst

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Have you tried converting some of the more complicated brush work to props with Propper: https://developer.valvesoftware.com/wiki/Propper

pretty sure guyyst was doing that, we managed to fit quba/drexen's jump back in but that's it because quba/drexen's jump is immensely big and detailed

And if you actually want to save brush/vertex limits with propper you have to make a model that has pretty much no hitbox, which results in extremly ugly lighting. So we ended up only doing it on text brushes.