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Full Bright

Duuckky

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Hello, I've created a map with lighting and it was working fine, but then I added a jump and the map is now in full bright... so i deleted the jump, and it's still full bright I can't seem to find the problem.


John

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tried loading a pointfile to check for leaks?


statyk

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I had this once. I just deleted the bsp and compiled a new one (assuming you have no errors in the compile log) and it worked.


Torii

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1. mat_fullbright settings stuck while using changelevel/map commands
2. You have too much lightmap data -> Go to Edit > Select All in Hammer, bring up the face edit sheet and increase the lightmap scale to a larger value like 22, then recompile
3. Hammer sucks