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Full Bright
Full Bright
Duuckky
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Duuckky
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Full Bright
on:
April 21, 2014, 09:16:43 PM
Hello, I've created a map with lighting and it was working fine, but then I added a jump and the map is now in full bright... so i deleted the jump, and it's still full bright I can't seem to find the problem.
John
video games
Novice
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Re: Full Bright
Reply #1 on:
April 22, 2014, 12:24:29 AM
tried loading a pointfile to check for leaks?
statyk
Newbie
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Re: Full Bright
Reply #2 on:
April 22, 2014, 09:11:58 PM
I had this once. I just deleted the bsp and compiled a new one (assuming you have no errors in the compile log) and it worked.
Torii
Intermediate
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126
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Whirlwind "Torii Hurricane"
Re: Full Bright
Reply #3 on:
April 23, 2014, 09:18:43 AM
1. mat_fullbright settings stuck while using changelevel/map commands
2. You have too much lightmap data -> Go to Edit > Select All in Hammer, bring up the face edit sheet and increase the lightmap scale to a larger value like 22, then recompile
3. Hammer sucks
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