It is time to finally end the fullbright-induced blindness many jumpers have suffered at the hands of jump_minecraftia_preview12.
Featuring an extensive overhaul of many of jump_minecraftia's 90 jumps, the difficulty curve should be much smoother. In addition, a few notably frustrating jumps and map elements, like the water tunnel in the desert section, have been adjusted as to make the map more enjoyable to play and speedrun.
The biggest feature, however, is that every single jump has been given the proper lighting, which will hopefully make for a much more enjoyable experience.
jump_minecraftia_preview22:
https://drive.google.com/open?id=11E_VPAZQOqstg1KfLz1L_rRGlhwQWc7HFiles for Fast Download Server:
https://drive.google.com/open?id=1wvRv4FNI2Qm9MRkTkHhGwGwGZ1IRZhVWDespite all the massive improvements the map still isn't done, as it was always envisioned to have 100 jumps and I refuse to give up on that dream. However, I'm a pathetic casual that can't even ctap so it might be a while before the proper ending to jump_minecraftia is completed. There's also a number of hammer-related issues to overcome, namely the brush limit and mysterious lighting related crashes. I hope that in the meantime all of you can have fun with this new version of the map!
Special thanks to Gorge004, Klowwd, and all of my other awesome testers for encouraging me, providing feedback, and making sure this version of the map actually got finished.