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Tempus Feedback - Prespeed

Rob123 · 15 · 3724

Poll

Prespeeding Options

Block getting excessive speed - all maps
2 (9.1%)
Only block death/tele syncs - all maps
8 (36.4%)
Block excessive speed or tele syncs - map by map basis
1 (4.5%)
Allow everything!
11 (50%)

Total Members Voted: 21

Rob123

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Prespeeding is getting speed at the start of a map/course/bonus to give a better time. The main ways this would be done is with syncs, speedpogos or speedshots.

We have the option in tempus to introduce a speedcap when leaving a zone. We could have this speedcap slightly above the max speed obtainable from a normal RJ or speedpogo, to stop people using syncs on the start of runs.

Reasons to limit prespeeding is mainly so players don't have to spend heaps of time at the start of each run to get the perfect start. I imagine map times will get competitive enough that if prespeeding is not blocked, getting a top time would require it. We think more time actually running the map, and less time doing the start is good.

Reasons to allow prespeeding? Maps like pagoda people may want to prespeed the quint. Also when you did get hit by a prespeed limiter it will mess your start up.

Would really appreciate feedback on this. It's a pretty big change so right now on the test server prespeeding is allowed. One possible option is allowing it on some maps, but not others. I'm not doing a poll because i don't know how and would prefer to read people's thoughts.


RNC1839

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I don't think you should do this just because on pagoda if someone can't quint but can get a triple then they shouldn't be entirely shunted at getting a better time.  Whether or not these strats are disabled the best people are still going to get the best times.


Dr. Heinz

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Ye, dont cap the speed at the beginning. For pagoda, just put the beginning on the pagoda sign instead of at the bottom of the tower.


Shunix

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Tbh the speedcap would be nice its frustrating starting the first jump of a map over and over just to get it perfect thats just my opinion though


Exile

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If you remove it, it takes away alot of creativity for speedruns


Afterglow -tt | jump.tf

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I say prevent prespeeding. It's just annoying trying to get a perfect start. Just be sure to be careful with it (for instance, on the orange course of 4starters I use a tele double. For a level like that I would allow prespeeding).

On pagoda, you can jump off the tower and triple off the sign. It's actually like just as annoying as the quint tbh. So don't put it there. I think no matter where you put it on pagoda, the start can always be at least double synced.


Nightin

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I completely disagree with the sentiment that "prespeeding" should be removed just because it could be a nuisance to pull off. It's just as valid as any other jump on a map regardless of how annoying it might be. If someone's willing to go the extra mile to do a harder setup, they deserve the time they get.


adrian

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completely agree with nightin. I'd vote for allowing 'prespeeding'


EXC0

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I think it should be situationally applied as some maps definitely aren't standard due to saves and restart binds, but if a map makes a prespeed start possible without any plugin assistance it should be reviewed and possibly allowed.


Afterglow -tt | jump.tf

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Well, stuff like shooting a rocket at the start then hitting your kill bind to tele there and sync with your rocket shouldn't be allowed. I changed my mind and agree with nightin/adrian.


Rob123

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Ok thanks for the feedback so far. I found the button to add a poll so I thought I may as well do that. When i mean excessive speed as an option, that would be doing a sync, or a fast speedpogo. Basically getting more speed than you would expect in the starting area.


obsidiian

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I think that you should be allowed to do whatever you want except killing yourself for a telesync.  I'm not sure how you'd prevent people from doing it other than adding some sort of respawn time but I think it's the best way.


Rob123

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Thanks for the feedback guys.

Jay has found a way we can hook player death and Tempus teleport events. This way we can destroy any rockets if a player uses !r or kills themselves. We will experiment with this as a possible solution.


Treynolds416

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If you remove it, it takes away alot of creativity for speedruns
I agree with this the most


eleven

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If you remove it, it takes away alot of creativity for speedruns
How does it take away 'a lot' of creativity from speedruns? How many times are pre-syncs actually used in an actually creative way in runs? I agree there are instances when that is true, but there are certainly not a lot of them.

What I'm afraid the most is that with prespeeds, pre-syncs will be required for basically every map, even if it's only a shitty double that saves you 1-2 seconds tops. It will neither look cool, nor be really skillful to pull off, just a time waster, but a time waster that's necessary to stay competitive. Think every map that starts with a jump and a wallshot, would have to be started with jump from the other side and doubling on the spawn, that's gotta get old really quick.

There are obviously some routes that require some double or other pre-sync to work, and actually use it in a meaningful way, but correct me if I'm wrong, there doesn't seem to be many of them.

It's of course only my opinion, but I think that there aren't enough map routes that use pre-syncs in a creative way for prespeeding to always be allowed. If you guys considered it and think it's fine for most runs to require a start with a double/triple, it's fine with me.