hey, so i made a demo map that's completely centred around airpogo, named after a veggie of course
full dev with lots of light textures
as a general rule of thumb, anything but the starting/ending platforms are non-sticky-able
contrary to what everyone has been saying, i don't think it's
that hard, but it's definitely the most difficult to speedrun currently.
15 jumps + 3 bonuses, bonuses are rather cruel, but that's why they're bonuses
most of the inspiration for these jumps came from trickjumps and airpogo-methods of doing certain levels in other maps which i found some of the funnest (or shittiest) to do.
it also mostly involves techniques, rather than endurance airpogos
jump no.
2. jumps that involve going in a circle
4. air_beta2-8
6. over_beta 10
7. air_beta2 S-shaped jump
8. lanc_final last
9. what last
10. soar_a4-15
13. lanc_final bonus 2, which came from devils_redo last
14. style long walljump
15. aurora_a3-12
bonus
1. soar bonuses, and generally really long uncrouched airpogos
2. baqu triple sync walljump
3. lion_a4 long walljump
i don't think this will be the last update, because there're other trickjumps to make into jump map form, or maybe it'll be another map idk
DOWNLOAD:
http://bit.ly/SXBrEI