Previously, we looked at button cheating for Soldier, and whether it should be disallowed or prevented, and how to handle existing runs.
I've taken all of the feedback in and can definitely understand the opposing viewpoints, especially towards the particular discrepancies and scale of punishing button cheating for Soldier. As a result, narrowing down the focus of the punishment seems necessary. While policing and monitoring for potential perpetrators may seem like an arduous task, keep in mind that similar rules are in place (alt accounts and freeze-glitching), and are successful in their execution.
With all of that said, button cheating to save
meaningful time as Soldier is now punishable.
- This rule will be applicable to World Record and Top Time map and course runs, where having another player shoot buttons saves time.
- Cases of cheating which are in doubt will be reviewed carefully, potentially drawing in the wider community for assistance with the final decision.
- Attempting to disrupt players by shooting buttons repeatedly will be punished with similar severity.
Following this, one World Record run and multiple Top Times were deleted, and the
main rules thread has been updated.
Moving on, Demoman button cheating is a widely exploited and often necessary part of completing maps. While these runs will typically occur on Soldier maps, and therefore be less valued and competitive, it does force players to recruit their fellow jumpers to shoot buttons, in order to effectively run these maps.
I would like to offer a solution for this, by allowing Demoman players to "shoot" buttons in a similar manner as Soldier, allowing maps to be completed without assistance. This will look something like, switching to your melee and left clicking to "shoot" buttons with 0.625s (the same speed as the shotgun) between each attempt. Maps like Shiver (which features a button currently inaccessible for Demoman) can be exempt from this.
Let me know your opinion on this, and any potential exploits or factors that need to be considered and whether you would like this implemented in a Tempus server near you!