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John

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10 jumps or something
no bonuses
0 typhlosions
2 years ago i said i'd make a map for proto
only worked on it since last month

here's the map: https://dl.dropboxusercontent.com/u/19045595/TF2/Maps/proto/jump_proto_a1.zip
https://dl.dropboxusercontent.com/u/19045595/TF2/Maps/proto/jump_proto_a2.zip

long awaited teaser:


playthrough:
« Last Edit: August 31, 2014, 07:28:28 PM by John »


Vexon

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Neat map, looks way fun!
5:01 PM - john | jump.tf: 👌


BQE

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Nice map.  :)  Do you have an easy way of doing those simple borders in Hammer?  I'm doing something in a similar style but I'm probably doing it the hard way. 


John

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Nice map.  :)  Do you have an easy way of doing those simple borders in Hammer?  I'm doing something in a similar style but I'm probably doing it the hard way.

I make borders by using shift+click for copy and then just resize it. Then copy it to the other side. Do this for both the width and length

Other than that idk


obsidiian

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moon_

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Dr. Heinz

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Already told him, he said he would do that with the next version.



John

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turns out it was a playerclip that i had made to make sure that the ramp wouldn't get people stuck and i never moved it up when i moved the ramp up

turns out people don't get stuck anyways so it's removed in the next version

waiting for any other problems before releasing next and prob final version


Dr. Heinz

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Problems you say?
Ramps are problems, they are so fucking random.


Vexon

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Problems you say?
Ramps are problems, they are so fucking random.
5:01 PM - john | jump.tf: 👌


obsidiian

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John

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John

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a2 released

fixed playerclip ramp bug
fixed lantern not being on the ground
fixed speedrun dest sticking you into the ground