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laz · 7 · 3462

laz

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Download (a5):
http://www.mediafire.com/download/3beihu82nk9b9gs/jump_concept_a5.bsp
Screenshots:
http://imgur.com/a/hAUCm

So this is my first soldier map, been working on it on and off for way too long and I think it's at a point where I can release it.  Things:
-31 jumps
-Two courses (15 jumps each, 1 bonus), green course is easy-intermediate, red course is hard-very hard.

The map's been playtested a bunch but I'm sure there are plenty of things I need to fix, if you find any please let me know and I'll fix them for another version. 

Thanks to Mr. Bacon and anyone else who has tested the map and helped me iron out bugs.

Here's a video of me doing the green and red courses:

Anyway, feedback and plays are appreciated, enjoy!
« Last Edit: November 08, 2014, 04:36:49 PM by laz »


Dr. Heinz

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flo

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Nice concept of how texture can blend in with skybox.  :(


laz

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Updated to a5, which fixes a bunch of bugs and changes jumps 12 and 15 on the red course to be less difficult. 

Also updated the OP with a video of me completing the map.


ReMaXeD

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Wasn't too interested until i watched the video. 
But wow, really high quality first map.
Great work  ;D


Dystopia

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Zeq

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Nice, clean looking map! It looks as if it almost blends together with the skybox - which is cool, but it makes it hard to focus on the map while you are flying in the air. You might want to tweak your light_environment to make it "pop" a bit more, contrasting the skybox. This could maybe be done by making the light a bit more white. It also looks like your ambient light level is kind of high (if not higher) compared to your brightness level in the light_environment. Otherwise it's looking good!