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How to make explosions work through glass

Sere · 8 · 1021

Sere

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How do you make explosions work through glass(like shimano 17, and that one level on collab)?
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


tyjle

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What do you mean? Like, go through the glass?

That's like func_illusionary or somethin'


Dystopia

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I think he means how to make the rocket explode on a wall but have the explosion damage go through the wall


tyjle

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plep

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You should just decompile the maps w/ that kind of brush in it (shimano and collab, you know) and see how it's done.


obsidiian

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Use a grate texture, like the one on the soar elevator. The damage going through the brush is built into the texture.  Just search "grate" in the texture browser and you should be able to find it.


Kendrick.

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first i using net texture called chicken net make it func_brush - change properties - change "render mode" into "don't render" and next is put combine glass as fun_illussionary

in easy way - just put grate texture
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Torii

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All textures with the %compilepassbullets flag exhibit this property, examples include metalgrate013a and metalgrate013a2
« Last Edit: December 03, 2014, 03:42:01 AM by Torii »