Login
Register
Menu
Home
Help
Search
jump.tf Forums
Welcome B)
jump.tf Forums
»
TF2 Jump discussion
»
Jump Mapping
»
Point file lines through brushes
Point file lines through brushes
Trude
·
3 ·
898
« previous
next »
Print
Pages:
1
Trude
Newbie
Posts:
35
Frags:
+0/-0
Who invited this guy?
Point file lines through brushes
on:
February 01, 2015, 03:54:46 PM
Should have seen this coming. Now that I've started working with water, the leaks have come out in force. I've been fixing them one at a time until coming across this one.
http://www.tf2jump.com/tf2jumpforums/forums.tf2jump.com/index.php/topic,1972.0.html
Duppy did an editorial on trigger leaks and where to place their origin point. Yet this point file points from the trigger's origin, straight through a brush instead of weaving into the leak. I'm not sure if this means there is a gap somewhere or the compiler is wrong.
Trude
Newbie
Posts:
35
Frags:
+0/-0
Who invited this guy?
Re: Point file lines through brushes
Reply #1 on:
February 01, 2015, 04:21:20 PM
I am the fucking master of solving my own problems after asking for help. Instead of checking the roof for another gap, I re-made the whole thing, sealing everything for certain. Do leaks cause the compiler to skip processes (other than water)? Because it takes far longer to compile now that it's leak free.
Torii
Intermediate
Posts:
126
Frags:
+0/-0
Whirlwind "Torii Hurricane"
Re: Point file lines through brushes
Reply #2 on:
February 01, 2015, 09:12:02 PM
When your map leaks, it skips vvis and part of vrad. Though it skips these sections, the compiling will take ungodly long to complete. A leaked compile should take more time than a non-leaked one, by my experience anyway.
Map List
Print
Pages:
1
jump.tf Forums
»
TF2 Jump discussion
»
Jump Mapping
»
Point file lines through brushes
Search