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[Planning] jump_edgebug_final - suggestions

eleven · 13 · 2054

eleven

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I found myself with a lot of free time recently, and I decided that the best way to spend it is to finally get jump_edgebug out of beta.

So, the point of this thread. I wanted to ask you, if any of you have suggestions on how to improve the map, what should I change, or remove, or whatever. If nobody replies, that's great, means the map is just perfect :D.


obsidiian

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Exile

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Vexon

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Exile

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Exile

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879m

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Swap the order of 9 and 10, 9 is much harder.

remove last so i can wr
Maybe change last so you don't edgebug on an angle? I don't know how that would change the wallsync or the distances, but it's pretty unforgiving as it is. It is last though, so it's fine if it stays like it is. Just a thought. :)


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Trippy

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Push forward edge bug with gravity changes and boost ramps and other weird stuff. The same idea as the push forward maps in track mania