So after trying to implement custom textures into my map, compiling and loading it (sealed and no errors) produces a map without any lighting. Furthermore, loading any other map after will disable their lighting. Restarting the game fixes the problem, but not my map in progress.
I was told elsewhere that textures need to be set the parameter 'Lightmappedgeneric', but didn't explain where to find this. Are my custom textures not configured this way and where would I do this?