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Triga · 19 · 3142

Triga

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Copying and Pasting a map to a new file should be done with caution, you could easily end up with the entire thing off grid.

Do you check your compile log after a compile to find potential problems? A func_regenerate around the whole map could easily cause a leak if the origin of the brush is outside of the enclosed spaces in your map, but this kind of error would be reported in the compile log.
Yh I did check the compile log the only problem was the water texture.
func_regenerate's have no origin, no way you're going to leak a map with that

Chances are, you either left the func_regenerate as a world brush or a func_detail, and thought it was a func_regenerate.
Sorry forgot to mention it was prob a world brush
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Balls

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func_regenerate's have no origin, no way you're going to leak a map with that

My bad, I didn't know that! Do you know why some entities have origins and some don't (or have a link explaining it)?


Torii

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func_regenerate's have no origin, no way you're going to leak a map with that

My bad, I didn't know that! Do you know why some entities have origins and some don't (or have a link explaining it)?

I've looked it up before, never found out why. The only ones I can think off the top of my head are func_detail and func_regenerate.


Balls

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I also noticed func_nogrenades is the same. I posted this thread on tf2maps and got a concise answer!