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Jump_NoSkillRequired *Alpha Testing*

Dane · 14 · 3820

Dane

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Hey guys,

It's been a long haul, but I've got a FUNCTIONAL map I think. I know some of the jumps are not very intuitive, which is why I made a video. Each jump has three separate difficulties. Below is a screenshot of the initial area with letters (H.ard, M.edium, E.asy, F.reeplay). Every jump on this map is pulled from an orange map (if you care, cp_orange_nsr_x_tower_beta2) so the freeplay area is the original map.

Difficulty - Probably Medium overall
Jumps - 61 + flag room


Video is twice as outdated now, but the functionality should be similar, so if you have a question on a jump, refer to the video anyway. Should feel the same.

************************UPDATE************************
I'm back! It wasn't easy, but I've gone through all 61 jumps and completely redesigned them.
PLEASE give this one a shot. I worked very hard (coming up on a year). I've got a great amount of time jumping and mapping. This is my first time bringing those two things together.

Download: http://www.mediafire.com/download/94f8klbaaxmd2cb/jump_noskillrequired_a1.zip
http://www.mediafire.com/download/n2ytivqk9xtbpsq/jump_noskillrequired_a2.bsp

Changelog:
-Complete design overhaul of all jumps. I know you didn't try the last one, but I hope you enjoy this one. Again, refer to the (outdated) video for any confusion.
« Last Edit: May 25, 2015, 10:56:14 PM by Dane »



Dane

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tyjle

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A lot of these jumps are really weird. Its sometimes hard to tell where you're going, especially in the starting area, and jumps are most of the time cheatable because you keep in many unnecessary parts of the map that can be used to cheat or just confuse you. I say run through your map and try and beat it in a different way than you designed it, and for most of the jumps you'll be able to.


Triga

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A lot of these jumps are really weird. Its sometimes hard to tell where you're going, especially in the starting area, and jumps are most of the time cheatable because you keep in many unnecessary parts of the map that can be used to cheat or just confuse you. I say run through your map and try and beat it in a different way than you designed it, and for most of the jumps you'll be able to.
My thoughts exactly.
The creator of multiple critically acclaimed maps ....

░▄▀▒▄▄▄▒░█▀▀▀▀▄▄█░░░██▄▄█░░█▄ █░▒█▒▄░▀▄▄▄▀░░░░░░░░█░░░▒▒▒▒█ ░█░▀▄░█▄░█▀▄▄░▀░▀▀░▄▄▀░░░░ Representing London


Dane

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Bumping the thread for version a2. Completely overhauled. Give it a shot.

http://www.mediafire.com/download/n2ytivqk9xtbpsq/jump_noskillrequired_a2.bsp

Video jump through to come. Let me know what you think! Enjoy!


HyperDan

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Okay, I am about to try it for you and give some feedback!  :D


tyjle

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Okay, I am about to try it for you and give some feedback!  :D
I don't think the heads up is necessary.


Superchuck

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Okay, I am about to try it for you and give some feedback!  :D
I don't think the heads up is necessary.
I DONT THINK UR NECESSARY
The Rat Master


HyperDan

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Okay, I am about to try it for you and give some feedback!  :D
I don't think the heads up is necessary.
I DONT THINK UR NECESSARY
I DONT THINK OUR REPLIES ARE NECESSARY


Dane

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Dr. Heinz

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I really like the map.

Some quick notes:
- When the intel is on his "home" spot, the teleport from the inteljump to the intelcap goes to jump 5 of the hard course, kinda random. If you carry the intel or dropped it, (or if someone else carries it I assume, as long as it's not on the "home" spot) it goes to the intelcap.
- The jumporder seems kinda random sometimes and some jumps seems really precise what makes the jump really hard.
- Why didn't you use the original starting area. I see it's still in the map.
- Last jump of all 3 courses has wrong numbering (it is a 8 or B?).

I like the concept of the map though, getting all the jumps for a orange map.
Keep it up!
« Last Edit: May 28, 2015, 05:05:19 PM by Dr. Heinz »


HyperDan

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I really like the map.

Some quick notes:
- When the intel is on his "home" spot, the teleport from the inteljump to the intelcap goes to jump 5 of the hard course, kinda random. If you carry the intel or dropped it, (or if someone else carries it I assume, as long as it's not on the "home" spot) it goes to the intelcap.
- The jumporder seems kinda random sometimes and some jumps seems really precise what makes the jump really hard.
- Why didn't you use the original starting area. I see it's still in the map.
- Last jump of all 3 courses has wrong numbering (it is a 8 or B?).

I like the concept of the map though, getting all the jumps for a orange map.
Keep it up!

On your last note, I just assumed it meant "last jump in course" anyway.


Dane

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I really like the map.

Some quick notes:
1) When the intel is on his "home" spot, the teleport from the inteljump to the intelcap goes to jump 5 of the hard course, kinda random. If you carry the intel or dropped it, (or if someone else carries it I assume, as long as it's not on the "home" spot) it goes to the intelcap.
2) The jumporder seems kinda random sometimes and some jumps seems really precise what makes the jump really hard.
3) Why didn't you use the original starting area. I see it's still in the map.
4) Last jump of all 3 courses has wrong numbering (it is a 8 or B?).

I like the concept of the map though, getting all the jumps for a orange map.
Keep it up!

Appreciate it! So in response:
1) That was a fluke. The bonus used to be on a different jump, so one of the teleports wasn't updated. So thank you for finding that lol.
2) I ordered it a few months back and the map has been through a major overhaul, so I can get that squared away. I'll probably need help with this if you're up for it *or anyone reading* As far as the precision comment, that's something that I'll have to consider and shape with all the feedback. I want to keep it relatively true to the original map, but if it just makes the jumps annoying, I'll budge. I want a fun map obviously.
3) It's in a secret spot now. You can still get to it. I just removed it as the starting area due to the response from the a1 version ("Dont know where to go/what to do").
4) It was meant to be B for Bonus, because it comes from a different map, orange_x3. I changed it to 20 for now. Might actually spell out Bonus or something, but I do realize this jump typically isn't the hardest.

Again, thanks for trying it out. Glad you enjoyed it.