jump.tf Forums
Welcome B)

jump_phobos

RNC1839 · 11 · 3378

RNC1839

  • Proficient
  • ****
    • Posts: 499
    • Frags: +0/-0
    • View Profile
It's a map!!! :o

I want to have this in Final by the 21st at the latest. ;)

If anyone wants to make a video in terms of Jump Jam, Please use the _jam_b2 version, because that's the version that I actually made for the comp any future versions should not be used in that context.

Versions:
Current: FINAL - https://dl.dropboxusercontent.com/u/24673875/maps/jump_phobos.bsp
Jam: _jam_b2 - https://dl.dropboxusercontent.com/u/24673875/jump_phobos_jam_b2.zip

Things I want to know:
Make invisible walls more visible?
Improve CP?

Changelog:
Spoiler (click to show/hide)

Videos:
Spoiler (click to show/hide)

Oh and if some one wants the font I used for this map:
https://www.google.com/fonts and search for Audiowide
« Last Edit: August 06, 2016, 02:27:39 PM by RNC1839 »


Mac-

  • Intermediate
  • ***
    • Posts: 178
    • Frags: +0/-0
    • View Profile
You can stand on certain parts of the displacement on the first jump, and there is a displacement poking through the ground at the end of jump 7. Other than those, the map seems great. The spacing seems fine, and I didn't hit any annoying clip brushes running the map as either soldier or demo.



protist ?

  • Novice
  • **
    • Posts: 77
    • Frags: +0/-0
  • *floats around aimlessly*
    • View Profile
    • Youtube
One thing I noticed is that the freestyle version still has all the teleporters which is confusing and kind of dumb. If you update that as well maybe you could remove them?


RNC1839

  • Proficient
  • ****
    • Posts: 499
    • Frags: +0/-0
    • View Profile
One thing I noticed is that the freestyle version still has all the teleporters which is confusing and kind of dumb. If you update that as well maybe you could remove them?

Yeah I'm not going to update the freestyle one until the main version is finished, just for simplicity on my end.
I was thinking of adding a button to turn them on or off somewhere, but I can remove them entirely, which is what I think most people will want.


reindeer

  • Newbie
  • *
    • Posts: 1
    • Frags: +0/-0
    • View Profile
The map has a lot of speedrun potential for demoknight, but the triple sync on the second to last jump (jump 11) just kills it.

Big vertical jumps are nightmares for a demoknight. Perhaps you can add an alternative strat route for it?




RNC1839

  • Proficient
  • ****
    • Posts: 499
    • Frags: +0/-0
    • View Profile
I really really hope that I don't have to make a v2 for this.

jump_phobos, the best map I've made to date is finally done. I have learned so much about map making from this one map. I love it all.

https://dl.dropboxusercontent.com/u/24673875/maps/jump_phobos.bsp

Freestyle should be out tomorrow or so.



Reich | Jump.tf

  • Intermediate
  • ***
    • Posts: 143
    • Frags: +0/-0
  • Wallbugs are fun.
    • View Profile