i like the redesign and i will update this post with suggestions
so far:
level 3: if you plan to keep the space in the rectangular hole pogo-able, then its fine but if not the hole is far too wide
level 9: the second platform of the two is really really high, dont know if you wanted to be that difficult
level 11: same as 9, the platforms are really high and close to the ceiling which doesnt allow much overhead for doubles to the next platform
level 13: if youre going for a downpogo a circle is not the shape to use, wallbugs are horrible
level 14: i really like the way you redesigned this
level 17: i think this one is awesome, but you might want to add the white strips at the end of each tunnel and not just the beginning of the next so we can see where to jump
level 18: nice job with the more difficult vert
level 19: the airpogo at the beginning is a bit out of place for the map, while it is short it seems like it would really slow down the flow of the map
bonuses: textures on b1 burn my eyes a bit but thats up to you
overall i didnt find any bugs like standing on ledges or anything