Hey guys,
a few weeks ago I came up with a terrible idea for a jump, one that uses an edgebug as a way to slow down (maybe for a quad/quint, that's still TBD). Anyways, the point is, that I want the edgebug to be as easy as possible. So I tried to use stairs, simply because they provide a ton of edges. I imagined that stairs with a step size of 1x1 HU should always lead to a successful edgebug.
Some testing showed me that this whole edgebugging stuff is not that easy. Minimal deviations in speed and angle can lead to a painful emergency stop on the stairs.
So do edgebugs require exact heights/speeds/etc, like bounces do for example?
Is this whole "ground being 2 HU high" thing interfering my test with 1HU high stairs?
I just can't find a sound explanation as to why the approach with the stairs fails so miserably.