syncs need overheal for those who dont already have it in their scripts and where are all the details/textures?
Don't overheals cause lag?
Also, I don't detail or texture my maps very much. I like the way this one looks in dev, so its probably gonna stay that way, unless it hinders people ability to play the map.
The "ctap" aren't ctaps. I'll check the map better tomorrow or something.
"ctap" on 7 was just me being stupid and forgetting that I lowered the backwall.
ctapping on 13 is much more consistent for me than regular rocket jumping(w/o ctap I sometimes fall down because I don't have enough forward momementum/I hit the corner). I'm gonna replace 13 anyway if I update the map
« Last Edit: September 17, 2015, 04:06:06 PM by Sere »
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci