Had these sitting on a txt file on my comp, wanted to delete it but not lose this info.
Basically I was looking at how bhops would behave if you jumped up and onto them (stairs basically), I started with the assumption using a std. space only jump height, the bounce table heights and some basic maths etc. Good in theory but not every height worked, but a few did.
In short:Raw stair bhop heights I found at decent heights for stairs, giving reasonable space to time the hops (you can do 2 in a row of the same height before your next bhop height changes)
30
32
42
45
If you want up to 7 in a row
(these I found just starting from 32 units high, which felt the most comfortable)
32, 32, 31, 31, 29, 29, 28
After 7 the pattern got weird and diverged from the 2 in a row thing it had goin on (and I basically got bored and stopped):
32, 32, 31, 31, 29, 29, 28, 26...
32, 32, 31, 31, 29, 29, 28, 29...
Its all (mostly) useless, but someone might find some nice ideas to use it.