jump.tf Forums
Welcome B)

is there a legit way to make displacements non-solid?

200 · 5 · 1408

200

  • Intermediate
  • ***
    • Posts: 133
    • Frags: +0/-0
  • bind space hud_reloadscheme
    • View Profile
    • CFG.TF
as title says. I'm not quite sure if I can convert my very important displacements into props (the only way that comes to mind)




200

  • Intermediate
  • ***
    • Posts: 133
    • Frags: +0/-0
  • bind space hud_reloadscheme
    • View Profile
    • CFG.TF
also, does anyone know if this was released?

if there is enough support I will make a Dick Pack for mapping


John

  • video games
  • Novice
  • **
    • Posts: 90
    • Frags: +421/-69
    • View Profile
When you click on the displacement and go to face edit there's a displacement tab. There are 3 checkboxes for collisions.

No Physics Collision - Disables any physics objects colliding with the displacement. Useful for snow, mud, etc.
No Hull Collision - Disables any player or NPC collisions with the displacement.
No Ray Collision - Disables raycasts colliding with the displacement. Gunfire and bullets will not collide with the displacement surface.


200

  • Intermediate
  • ***
    • Posts: 133
    • Frags: +0/-0
  • bind space hud_reloadscheme
    • View Profile
    • CFG.TF
When you click on the displacement and go to face edit there's a displacement tab. There are 3 checkboxes for collisions.

No Physics Collision - Disables any physics objects colliding with the displacement. Useful for snow, mud, etc.
No Hull Collision - Disables any player or NPC collisions with the displacement.
No Ray Collision - Disables raycasts colliding with the displacement. Gunfire and bullets will not collide with the displacement surface.

thank you so much, didn't see it there. feels very dumb now


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile