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Mapping question: Regen

Gourmet_Salad

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I'm making a jump, and i'm currently using func_regenerate for regen, but you can still kill yourself since the regen is so slow. i could just put down insane overheal on every jump but im curious about how other mappers do it without overheal.
appreciate the help  :D


Mac-

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you use trigger_hurt with a damage value of -10000 with the func_regenerate


Oatmeal

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The usual setup is one big func_regenerate brush and one trigger_hurt brush entity of similar size.

For the trigger_hurt set a big negative number as damage like -10000.

Edit: Damn Mac too quick


Gourmet_Salad

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fast replys :O thanks
I haven't seen trigger_hurt overheal on other maps, the overheal effect disappears with func_regenerate?


879m

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The overheal effect doesn't disappear, you set the damage cap to the amount you want the player overhealed, such as -175 for demo.

If you don't want demo to be able to use lots of stickies to do the jumps easily, set the damage of the trigger_hurt to -350 (or higher, as high as you like really), the damage cap to -175 and set 'no physics force from damage' or something like that (it's the last option) to yes. This will also stop soldiers from dying except on big syncs, so you would need to add in another trigger_hurt for those.


Oatmeal

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fast replys :O thanks
I haven't seen trigger_hurt overheal on other maps, the overheal effect disappears with func_regenerate?

trigger_hurt with negative damage doesn't create an overheal effect. It just heals you to full health really fast.

If you want a real overheal effect, then you would use a trigger_multiple instead.


John

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The overheal effect doesn't disappear, you set the damage cap to the amount you want the player overhealed, such as -175 for demo.

If you don't want demo to be able to use lots of stickies to do the jumps easily, set the damage of the trigger_hurt to -350 (or higher, as high as you like really), the damage cap to -175 and set 'no physics force from damage' or something like that (it's the last option) to yes. This will also stop soldiers from dying except on big syncs, so you would need to add in another trigger_hurt for those.

the damage cap doesn't matter because the game will cap it at the player's maxhp. i have all my trigger_hurts set to -999 dmg and -999 dmg cap but overheal only occurs when trigger_multple health x is used


Kendrick.

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Overheal :
http://imgur.com/ooTDtF0
http://imgur.com/G4kEPwK

(Shunix's Pics  :-X )

why this in genereal discussion , not in jump mapping section ::)

EDIT : 300 shitpost ;)
« Last Edit: July 20, 2016, 05:48:13 PM by Kendrick »
Boom Boom


879m

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The overheal effect doesn't disappear, you set the damage cap to the amount you want the player overhealed, such as -175 for demo.

If you don't want demo to be able to use lots of stickies to do the jumps easily, set the damage of the trigger_hurt to -350 (or higher, as high as you like really), the damage cap to -175 and set 'no physics force from damage' or something like that (it's the last option) to yes. This will also stop soldiers from dying except on big syncs, so you would need to add in another trigger_hurt for those.

the damage cap doesn't matter because the game will cap it at the player's maxhp. i have all my trigger_hurts set to -999 dmg and -999 dmg cap but overheal only occurs when trigger_multple health x is used

Really? Guess I've been doing my trigger_hurts the hard way then.