There's some jump height or texture that really feel like the space pressing for the bhop is different. For example, after grinding jump_bouncehop a lot to get a good time, I had a pretty good understanding of the timing to get all the bhop for that map. Then, I got into jump_bounce and both bhop there felt like I had to press space WAY before than what i was used to.
I find the timing i was used to when i was running bouncehop is generally what i use for any bhop i need to do now. There is those weird exception tho, one that comes to my mind is the ceiling bhop strat on jump_core, the jump that is intended as a skip to catch to wallpogo down to pogo. I feel I have to press space so early in that jump that when i get it im always surprise it worked lol
As for the timing of crouch bounces, might just be me, but i can usually just time any bounce by using a texture on the wall or a overhang wall to notmake it all just by feeling and timing. For example, on the wallpogo jump in jump_above that you can jump to crouch, i use the blue line on the wall, I shoot when i get to it and get the bounce most of the time. Or like in jump_bounce last, I time it by shooting right after I go pass the overhang wall.
Those textures timing strat for bounces and the space timing for bhop also feel that works no matter what ping I'm on. I can bhop or bounce doing the same exact timing strat on asia at 250 ping, or on na with 40 ping.