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200

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sfw_final:

Moved 2 teledests off the ground
Added more clips to prevent shit
Made textures more ugly but now it is clear where you can shoot and where can not
Thanks to scotch fixed getting the way to get out of the map
Thanks to scotch fixed a lot of minor/semi-major bugs
Rised the height at rolling sync level
Added tips for bounce levels (not added a tip to the B1 because figure it out yourself, dog)
Changed a lot of textures
Fixed the tele trigger gong through displacement at the start of a swamp level
Added tips on what to do on some of the confusing levels
Added scotch to the glory board at the end of the map

Nsfw version will no longer be updated ever

DL link got updated (now old nsfw version has moved to the bottom)
Showcase incoming.
« Last Edit: October 31, 2016, 04:27:05 AM by 200 »


200

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showcase, this took me damn 3 hours to render



Dr. Heinz

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Map broke when it was put on tempus, the 3:50 part extended to the entire map. It fixed itself a few times for a moment after that it broke again. It also broke teleporters because of that.


Gorge004

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Map broke when it was put on tempus, the 3:50 part extended to the entire map. It fixed itself a few times for a moment after that it broke again. It also broke teleporters because of that.

Same glitch can happen on broccoli where if enough people spam rockets on the cp, the whole map break; rockets slide on ground and triggers are broken. After a few minutes they all explode and everything comes back to normal. I think its because theres too many props on the map or something.

So same thing can happen on this map i guess if theres a lot of people spamming those kind of slidy rockets all at once. I think theres a bonus with the same mechanic? Dont quote me on that, but if thats the case, then just 3-4 people spamming rocket on the bonus trying to beat it can result in that glitch.


John

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too many entities (props are considered entities iirc) cause the map to break

also the reason why annex_v5 is v5 and not v4 (too many lod entities for multiplayer, works just fine for singleplayer)


plep

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(props are considered entities iirc)

Yes.

But the number of props required to cause such problems has to be HUGE! Vanilla maps all have a shit ton of props all over the place and they work just fine even with 32 players throwing stuff at each other non-stop.


bernt

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I think theres a bonus with the same mechanic? Dont quote me on that, but if thats the case, then just 3-4 people spamming rocket on the bonus trying to beat it can result in that glitch.

Also you can shoot the side of the trigger on the bonus and the rockets will just sit there until you /reset


John

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(props are considered entities iirc)

Yes.

But the number of props required to cause such problems has to be HUGE! Vanilla maps all have a shit ton of props all over the place and they work just fine even with 32 players throwing stuff at each other non-stop.

that being said every func_regenrate, func_nogrenade, trigger_teleport used is considered an entity as well. there also might be something to do with hint/skip but i doubt it


200

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Alright, working on a new version to fix all the shit in this map (close to impossible but I will try my best).
Report all stuff here, also all the bad spacing goes here (already made speedshot at the c1 shorter).


Ladyboog

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Did you make an swf version so you could get your map on tempus?


200

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Did you make an swf version so you could get your map on tempus?

I made it for kids below 17 to play legally.


Ladyboog

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Did you make an swf version so you could get your map on tempus?

I made it for kids below 17 to play legally.
So that's why the ciber police didn't bang on the door when I opened the map... thanks I guess   ;D