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jump_when_b3 (finished)

879m · 53 · 12652

Sere

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I'm pretty sure this can be avoided by just renaming the bsp without recompiling right?

possibly just jump_when_final?

Edit: On second thought, this might not be necessary for tempus in this case, as we can simply add +regen to both classes.
« Last Edit: March 07, 2017, 09:27:22 AM by Sere »
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AI

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It's important to reach some consensus on naming maps so players going between servers in the community won't get confused.

That and I run an open FastDL and catalog, so it can't be arbitrary.


Dr. Heinz

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Make it so, that when you finish a course you spawn in front of the course that's next (when you completed 6, you spawn in front of door 7).
You didn't do this.


879m

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Make it so, that when you finish a course you spawn in front of the course that's next (when you completed 6, you spawn in front of door 7).
You didn't do this.

gotta save entities so it can fit on tempus. also i will change it to a non retarded name
« Last Edit: March 08, 2017, 12:24:19 AM by 879m »


xHappy-

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Call me when your map is finished. I'm ready to spend the whole 1 month to make a showcase. ;)


879m

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Call me when your map is finished. I'm ready to spend the whole 1 month to make a showcase. ;)

I started on a TAS, but I think that the update which broke tempus also broke the TAS plugin.

nvm its working again, must have been something else causing it
« Last Edit: March 17, 2017, 08:02:10 PM by 879m »


Dr. Heinz

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Call me when your map is finished. I'm ready to spend the whole 1 month to make a showcase. ;)

I started on a TAS, but I think that the update which broke tempus also broke the TAS plugin.
NOLEMMMMMMMMMMMM