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Dr Gains · 59 · 11731

RainForce

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Damn, finally gotten around to beating most of the difficult jumps on the main course, only have 3-7 and 4-1 left. Though I have been able to do both crossovers on 4-1, just need to do them in a single jump. That being said, I think the order of jumps that makes the most sense to me is as follows:

c3: 3-1, 3-3, 3-5, 3-8, 3-2, 4-3, 3-4 and 3-6?. Not entirely sure about alt-walls, I am more or less used to them by this point but for the people seeing them for the first time they might be tricky and I personally find 4-3 to be too easy to be considered c4 so I think it should be moved to c3, though it might be just me

c4: 3-7, 4-2, 4-1, 4-4, 4-6, 4-5, 4-7 and 4-8. 3-7 is here because of the 4-3 move, might not be c4 but if it is then it's definitely easier than everything else on c4, well, maybe not 4-2

On another note, could you mirror 4-1 so that player gets the choice which crossover they want to do first? Like what you have on 4-8.
Oh, and OP still has a link to rc4.
« Last Edit: April 06, 2017, 06:11:07 PM by RainForce »
wow


Dr Gains

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Okay, do the original launcher users feel okay with this change? I think Im only going to reorder 1 more time...
Ill do that for 4-1, sure. And Im assuming numbers are from rc6.


Dr Gains

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Dr Gains

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rc8: added 2nd room to 4-1 in case of spam for server play (exact same, use door to right)
split 4-3 into 2 rooms (use door)
DL: https://www.dropbox.com/s/u0jxzzegzqrtjcn/jump_attached2_rc8.bsp?dl=1


RainForce

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Made a walkthrough video of c1-c4 for you, Gains
wow


Dr Gains

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Thats mad cool! Maybe a little too soon since 3-4 and 3-b break the map. I removed 3-b and replaced it with an older jump, Ill see what I can do about 3-4. The weird part is its practically a copy paste of 4-1. Also: No 4-6 intended. :L


xHappy-

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Diabolical

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Is this map about done now? Also if you make a demo wall pogo map I'll be very happy.  ;D


Dr Gains

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The map is done, but cannot be put onto servers because of this bug:
Spoiler (click to show/hide)
If anyone wants to try to fix it heres the vmf:
Ive tried myself, but cannot figure it out without wiping jumps. From what I can tell, 3-4 and 3-b are the only jumps causing this problem as deleting them fix this bug. Id like to keep 3-4 if I could however. I tried deleting the physwall and nogrenade surrounding it, didnt help.
Kowai: ei, you either put a trigger inside a wall or did a moveable wall inside the wall (physwall)
And as I said before its a copy paste of 4-1...


879m

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You can get the same effect by spamming rockets with 4+ people down the cp of broccoli, something to do with entities I think. Isn't the entdata super high?


Dr Gains

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entdata is 160.2% Ill see what dropping it would look like, any idea what a safe % would be? Ill also run a test and see if deleting other jumps and leaving those 2 will give the same fix. Thanks.
Dropping entdata to 100.3% fixed it keeping same jumps, now I just gotta see how low I can go keeping the map the same...
« Last Edit: April 22, 2017, 06:04:11 PM by Dr Gains »


scotch

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Just standard edict removal stuff. Combine all like entities & triggers. Convert some stuff to world brushes or just combine all detail/brushes.


Dr Gains

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rcx:
Ready for tempus. Need to go over some location of zones with Sere.
3-b has been replaced with another jump.
No map freezing under normal circumstances as far as I can tell, tested with 23 other bots firing against a wall...
Did a final quick run-through, dont think Im missing anything...
DL: https://www.dropbox.com/s/5bxrmj4lb86o77b/jump_attached2_rcx.bsp?dl=1


xHappy-

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No need to do "a final quick run-through" anymore. :)