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False_ · 9 · 2528

False_

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jump_hardware
by False_

A metallic, gritty, and industrial map, made to be a challenging t5/low t6 demo map.
It will have 2 courses, with 6 levels each. Will be possible for soldier, but will definitely have more focus on demo gameplay.

Showcase by Nick

>>> ALPHA 1 <<<
Right now there's only lighting and light detail on the first 6 levels, the second half you will have to use mat_fullbright. There are plenty walls and floors you can sticky on, I am fully aware and just have yet to make no-sticky walls, so please test under the assumption it's airpogo except for the walls and floors which seem to be meant for pogo. All feedback is greatly appreciated! Especially on levels that feel weird/have bad difficulty curves or spacing. Thanks guys   :D

>>> ALPHA 2 <<<
Got a LOT of detailing done on the levels. Still got more to go, but feel free to play it through it and let me know how the environment feels :) Some skyboxes are a bit fucky, I'll be fixing them up later

>>> BETA 1 <<<
Detailing is pretty much finished, besides third last and some minor little things I want to add to some connectors. Also added soldier strats so please test that out and let me know how it is! Expect a full release soon ;)

« Last Edit: April 07, 2018, 12:08:16 AM by False_ »


?oss

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i hope theres an industrial metal soundtrack for this


scotch

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False_

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HOI

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The detailing is nice and the lasers are cool.
A few minor things I noticed:
The bit where u fall through the glass tunnel looks buggy due to being able to see some surfaces from other jumps, and the bright bottom half of the skybox.
The rings above control points have missing textures.
The control points don't show on the HUD.
This images attached show an area that seems to be missing textures underneath.


Dr. Heinz

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This images attached show an area that seems to be missing textures underneath.
It's nodraw texture, probably because he thought you couldn't fit between the sides and see underneath.


False_

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The detailing is nice and the lasers are cool.
A few minor things I noticed:
The bit where u fall through the glass tunnel looks buggy due to being able to see some surfaces from other jumps, and the bright bottom half of the skybox.
The rings above control points have missing textures.
The control points don't show on the HUD.
This images attached show an area that seems to be missing textures underneath.

Thanks for the feedback!
Yeah that glass tunnel bit is gonna be worked on. Missing textures on custom control point? Dammit pakrat scan better... and I specifically don't include control points on the HUD because it's sorta unnecessary for jump maps. Also I just forgot to add the texture to that bottom half, I totally caught it but didn't fix :P


False_

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Updated to _b1, full release coming soon. How near? Well, very. Imminent. Not this week imminent, but you know. Really soon.


False_

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