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jump_topgun

Kairu · 6 · 1522

Kairu

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Hi

I was doing thing with pyro jetpack

In testing thing, I realized how frustrating and inconsistent the piece of shit can be (random fails, randomly gaining extra distance, randomly bugged shitty speedshots) and decided that I wasn't going to work on it anymore.

I've done that on all my maps, but this time I figured I'd just put out the progress and hammer files if anyone else wanted to play it, or add on to it. It's like 10-13 jumps depending on how you want to count it. Dev textures and skybox lighted. First half can be completed like a noob, last couple jumps will require you to be able to air-dash.

Listen to to feel like a real jet person

https://www.mediafire.com/file/os7wzu7a40n4hwg/jump_topgun.bsp
https://www.mediafire.com/file/e161ht687ty1uer/jump_topgun.7z
https://www.mediafire.com/file/xxy6z7a2yfm9hs7/jump_topgun_hammer.7z


scotch

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generic

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what a mad mad man. truly living up to 2017.


Dr. Heinz

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Kairu

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How to airdash?

Hit your head and land (using the conveniently placed ugly bars) before the boost happens, and you'll be considered "landed", so it lets you use the second dash in the air.

Examples:

Spoiler (click to show/hide)


VAVLIE

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"Fixed a case where it was possible to use the Thermal Thruster twice in one launch"

rip airdash