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jump_attached 1 & 2 updates

Dr Gains

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jump_attached_rc11:

Update Notes:
Spoiler (click to show/hide)

DL: https://www.dropbox.com/s/8yc9nqersay40th/jump_attached_rc11.bsp?dl=0

jump_attached2_rc15:

Update Notes:
Spoiler (click to show/hide)

DL: https://www.dropbox.com/s/q61kig3hak6oyd3/jump_attached2_rc15.bsp?dl=0

Screenshots:
Spoiler (click to show/hide)

Old DL:

Old threads:
attached: https://jump.tf/forum/index.php/topic,685.0.html
attached2: https://jump.tf/forum/index.php/topic,2067.0.html

Hopefully both maps are better, give me your opinion and let me know if I missed anything.
« Last Edit: January 16, 2019, 04:49:27 PM by Dr Gains »


Larry

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RainForce

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Well, since you are going on a anti-cheat spree might as well report all the bugs I know
attached1:
1-3 and 1-5 can skip pogo->wallpogo and first corner by jumping straight up
1-4 and 1-6 can do with walljumps
2-1 still has ceiling smash crouch bounce
2-3 can skip last downpogo by just jumping across to the finish wall
2-8 can be skipped with walljumping
4-1 still exists REEEEEEEEE
4-4 I think is way too easy for even c3
4-5 still exists REEEEEEEEE
4-7 could probably use a bit lower wallpogo part so that there is more speed for climb, there is just barely enough to make it
----
attached2:
RIP the unholy abomination that is b5, you will be missed
new 1-8 is quite cool-looking
3-4 and 3-5 are probably too early, they are definitely harder than 3-6 and 3-7 and 3-5 is probably harder than 3-8
wow


Dr Gains

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1]
1-3~2-1 Im fine with
2-3&2-8 Might prevent these cheats, unsure
2-4 I think I might remove the antisync now that Ive played it a couple times again. Kind of a boring jump...
4-1 I know :/
4-4 Ill try to find a couple people around my wallpogo skill level to test this, its mid c3 at the very least in my own opinion. Still havnt beat it.
4-5 Im fine with this jump staying tbh
4-7 I could go right to floor (2 more blocks down) or you want it even lower. It is suppose to be an edgepogo still.
----
2]
I might need to try to get word from people who have completed c3 (and not c4) for this too. Ive seen a handful of people really struggle with 3-6. Ive seen people quit at 3-7.

Also, whats everyones opinion on 2nd last and last on both maps, should they be switched on 1 or the other?


RainForce

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4-5 Im fine with this jump staying tbh
My long standing problem with this jump is that it's high precision (unless I am super shit at walljumps) if you want to go walljump route which is much easier than the wallpogo one

4-7 I could go right to floor (2 more blocks down) or you want it even lower. It is suppose to be an edgepogo still.
I just remember that when I was doing this jump I had to be quite precise with my setup or otherwise I would either hit the telepad or be too slow to climb up so extra space will help, yeah
Though do keep it above the floor still, bunnyhops and whatnot

I might need to try to get word from people who have completed c3 (and not c4) for this too. Ive seen a handful of people really struggle with 3-6. Ive seen people quit at 3-7.
But it can't be worse than 3-4 and 3-5, can it? If we compare to first attached, the edge descend(3-4) was at the end of c3 + it had solid sidewalls to go against, had much more space, wider wall and had to end in a pogo instead of wallpogo (+ bounce-bug) and alt-walls were at the very very end of c4 though alt-walls on attached2 are much shorter I guess
Here you are trying to put both in the middle of c3, people will just quit the second they see alt-walls I would say

Also, whats everyones opinion on 2nd last and last on both maps, should they be switched on 1 or the other?
I am fine with both of them the way they are if you mean c4
wow


Dr Gains

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jump_attached_rc5:

-switched 4-2 and 4-4
-2-4 removed antisync
-2-7 raised tele height
-2-8 made bottom part of wall longer
-3-2&3-6 have nogrenade walls at bottom
-3-4 has ceiling > uncrouch bounce for start
-4-6 is slightly longer to help with recovery (probably unnoticeable)
-4-7 made wall go right to floor before the upward edgepogo
-bonuses have caps

DL: https://www.dropbox.com/s/qrncmdwk0at6hyw/jump_attached_rc5.bsp?dl=0

jump_attached2_rc11:

-reorder course 3 again
Spoiler (click to show/hide)
-added red spawn room that leads nowhere
-bonuses have caps

DL: https://www.dropbox.com/s/nexpuv0vo2ysw6n/jump_attached2_rc11.bsp?dl=0
« Last Edit: March 20, 2018, 03:00:48 PM by Dr Gains »


Dr Gains

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jump_attached_rc6:

-added a new jump to replace 4-1
-moved old 4-1 to bonuses
-old b2 removed completely
-made 180 wall jump go both ways
-made red spawn room same as attached2
-added some more lighting (probably unnoticeable)

DL: https://www.dropbox.com/s/2dc5jvdc8uq7p32/jump_attached_rc6.bsp?dl=0

jump_attached2_rc12:

-gave 3-6 a bigger indicator (wallpogo, go over 1unit walls)
-I know, ultra small update...

DL: https://www.dropbox.com/s/u1jqkpo76hvvbie/jump_attached2_rc12.bsp?dl=0


Dr Gains

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jump_attached_rc8:

-added a new jump that is at 4-1 (catch edgepogo up, wallclimb jump in (similar to squared))
-moved old 4-5 to bonus (fast wallpogo horizontal)
-gave 4-7 (edgepogo) more recovery space
-removed bonus 1
-reorder in course 4 and bonuses
-made old 4-1 (now 4-3) easier (64hu indent)

DL: https://www.dropbox.com/s/ehzxpzim27ulg5v/jump_attached_rc8.bsp?dl=0

jump_attached2_rc14:

-added more indication on 3-1
-reorder course 3 and 4 (180 over wall is now last)

DL: https://www.dropbox.com/s/7xw8p2bay5561cg/jump_attached2_rc14.bsp?dl=0


Dr Gains

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Hello everyone, just here to clear your save files and fill your maps folder again!

jump_attached_rc9:

-added another generic jump to remove wallsync from the main course (4-2)
-changed 4-7 again, slightly
-wallsync is now bonus 4 and the old (pogo random bounce skip skip) is removed

DL: https://www.dropbox.com/s/u19l820kw4phsn1/jump_attached_rc9.bsp?dl=0

jump_attached2_rc15:

-made the 3 holes jump start with a droppogo to prevent start skip
-fixed tele on 1 door of 3-4 skipping to jump 3-6

DL: https://www.dropbox.com/s/q61kig3hak6oyd3/jump_attached2_rc15.bsp?dl=0


Dr Gains

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jump_attached_rc10:

-removed upward edgepogo on 3-8, since the downward part is all that really matters
-added a bunch of playerclips to potentially stop random wallbugs mid jump
-added additional lighting to 4-1

DL: https://www.dropbox.com/s/44gfka6sg8u1jvw/jump_attached_rc10.bsp?dl=0

No update for attached2.


Dr Gains

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jump_attached_rc11:

-created a wallpogo practice room, features 90 and 180 cornerpogo in circles and a long 1 wall for recoveries. located in ceiling in course warp, backwards of spawn
-made 2-3 wider
-moved 4-1 ahead 2 levels
-made (current) 4-1 less tall (normal 2 blocks (128hu))
-taking another stab at wallbug fixes using displacments and playerclip mostly. fixes done to jumps 2-4, 2-5, 2-6, 2-7, 2-8, 3-1, 3-5, 3-6, 3-7, 4-1, 4-2, 4-4, 4-5, 4-6 and 4-7. let me know if youre still getting wallbugged anywhere
-cleaned up number decals and start/end grids

Heres what the practice room looks like:
Spoiler (click to show/hide)

will be trying to add same style wallbug fixes to as many jumps as I can on attached2, and try to cram in the wallpogo practice room, atleast the cornerpogo part

DL: https://www.dropbox.com/s/8yc9nqersay40th/jump_attached_rc11.bsp?dl=0
map fixed, use this download now

if youre interested in just the wallpogo practice:

No update for attached2
« Last Edit: January 16, 2019, 04:49:03 PM by Dr Gains »