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jump_lost

k// · 7 · 1257

False_

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Consition

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Good job, very fun map.

I only noticed a few things:

Bonking at the bottom of this window is pretty annoying so maybe you should add a player clip in line with it or just align it with the wall:
Spoiler (click to show/hide)
Not really major but these stairs aren't smoothed with a clip so it looks kind of awkward walking down them:
Spoiler (click to show/hide)
What is this??
Spoiler (click to show/hide)


Gebobus

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Starkie

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fun map, textures at the start of the map seem a bit misleading i wasnt sure what would bounce my stickies or tele me
it'd be nice if this wall on the right was a flat wall with bouncey stickies so you could do it with an air double


donuttt

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very good looking map. well textured and detailed, decent difficulty curve (apart from that pogo down the slope in the last 3rd of the map, felt way too easy to be that far in but whatever).

are these steel platforms in the tele pits of some jumps for soldiers? when i first saw them i was a bit confused

looking forward to smashing my head against these walls on tempus, this will be a good map to make bad demo jumpers like me into slightly less bad demo jumpers  ::)
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wew lad


k//

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Ty for feedback
a6: https://www.dropbox.com/s/h1mxaqz409q37g3/jump_lost_a6.bsp?dl=0
Mostly just fixed stuff people complained about in this thread
Final version unless some big bugs are found

Also yes those steel platforms (and that white block on last) are there for solly
« Last Edit: May 06, 2018, 12:12:41 PM by k// »