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jump_horus

Consition

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Jump Horus

Recommended for Demo

Demo: t6
Soldier: t5


Decided to make something different from my usual maps so I made a mid t6 dev texture map.

Version History:
Spoiler (click to show/hide)

Older Version Downloads:

Latest Version Download:
http://bit.ly/2GC0ExQ
« Last Edit: April 05, 2018, 12:05:17 AM by Consition »


Dr. Heinz

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Why is the bonus pitch black?
Everyone will just use fullbright anyway.


Consition

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False_

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I really like the levels in this map (least the ones I could do), I think this map is honestly worth detailing. If you do so, it could stand out so much more and not just be another hard dev-textured airpogo map. I almost beg of you to make this pretty, because it can honestly be the new carrot if it looks good.

Only thing I really don't like is the vert level, it is incredibly hard for the difficulty curve of the map, and hard verts aren't very interesting or creative. I would honestly remove the vert or make it easier, because IMO that level doesn't add anything to the map.

Anyway, please make this map look good, it's worth it and every airpogo main will appreciate it.


newjuls

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Only thing I really don't like is the vert level, it is incredibly hard for the difficulty curve of the map, and hard verts aren't very interesting or creative. I would honestly remove the vert or make it easier, because IMO that level doesn't add anything to the map.


disagree vert best level ur just bad


Deceptive

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Really nice map, though it could use some detailing, yes. But id prefer if you didnt detail it too much since airpogo with retarded textures isnt that fun


vov&sons

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Only thing I really don't like is the vert level, it is incredibly hard for the difficulty curve of the map, and hard verts aren't very interesting or creative. I would honestly remove the vert or make it easier, because IMO that level doesn't add anything to the map.


disagree vert best level ur just bad


Starkie

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level 3 tele destination feels a bit out of place in the middle, i ended up walking over to the right on each attempt
level 9 you can stand on the blue walls in a weird way, you can kinda get stuck i dont really understand it
level 11 you can stand in the light alcoves to completely cheat the jump

overall i think its a cool map, more fun than most hard airpogo maps

i dont really like jump 8 though. its not challenging and you can't do it fast so it's just a time sink


Consition

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level 3 tele destination feels a bit out of place in the middle, i ended up walking over to the right on each attempt
level 9 you can stand on the blue walls in a weird way, you can kinda get stuck i dont really understand it
level 11 you can stand in the light alcoves to completely cheat the jump

overall i think its a cool map, more fun than most hard airpogo maps

i dont really like jump 8 though. its not challenging and you can't do it fast so it's just a time sink

Thanks for the feedback. I'll get to fixing all of these and also some improvements for soldier gameplay.


Consition

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Updated to b5. Left level 8 unchanged as a map showcase for demo has already been recorded and I wanted to keep the gameplay in the video the same as the gameplay given to you.