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tyjle

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Felt like making a map so I whipped this up in a couple of days... It's playable so I figured I'd release it. It looks messy but is completely functional. Let me know what you think. (Mostly gameplay-wise, I'm already working to fix the clearly broken visuals.)

Download(a1): https://www.dropbox.com/s/krjdwyxqvl3grv5/jump_apple_a1.bsp?dl=0

Screenshots:
Spoiler (click to show/hide)

 
« Last Edit: June 05, 2018, 03:27:44 PM by tyjle »


Klowwd

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Nice map! I like the creative use of dev textures. Some feedback:
  • First speedshot is a bit tricky to pull off
  • The difficulty curve seems out of whack, IMO you shouldn't put a single-wall downpogo in with all these t2-3ish jumps
  • Same goes for the wallpogo after the speedshot wallclimb, just doesn't feel like it fits. Seems like a t4 jump
  • Water usually doesn't flow in straight diagonal lines... (speedshot to sync level)
  • Speedshot to sync level is fairly hard, I recommend pushing the wall back further so the syncing rocket has more time to travel
  • A lot of the jumps start with speedshots. It's not really a bad thing, just slightly repetitive
  • A lot of the orange dev textures don't line up with each other
Overall, I'd say it's a pretty good map, aside from a few jumps (particularly the wallpogo ones) that take away from the T3 solly feel. I would love to see this on tempus. Keep up the good work!


tyjle

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Nice map! I like the creative use of dev textures. Some feedback:
  • First speedshot is a bit tricky to pull off
  • The difficulty curve seems out of whack, IMO you shouldn't put a single-wall downpogo in with all these t2-3ish jumps
  • Same goes for the wallpogo after the speedshot wallclimb, just doesn't feel like it fits. Seems like a t4 jump
  • Water usually doesn't flow in straight diagonal lines... (speedshot to sync level)
  • Speedshot to sync level is fairly hard, I recommend pushing the wall back further so the syncing rocket has more time to travel
  • A lot of the jumps start with speedshots. It's not really a bad thing, just slightly repetitive
  • A lot of the orange dev textures don't line up with each other
Overall, I'd say it's a pretty good map, aside from a few jumps (particularly the wallpogo ones) that take away from the T3 solly feel. I would love to see this on tempus. Keep up the good work!
god? thanks for the really good feedback, glad you liked it