Nice map! I like the creative use of dev textures. Some feedback:
- First speedshot is a bit tricky to pull off
- The difficulty curve seems out of whack, IMO you shouldn't put a single-wall downpogo in with all these t2-3ish jumps
- Same goes for the wallpogo after the speedshot wallclimb, just doesn't feel like it fits. Seems like a t4 jump
- Water usually doesn't flow in straight diagonal lines... (speedshot to sync level)
- Speedshot to sync level is fairly hard, I recommend pushing the wall back further so the syncing rocket has more time to travel
- A lot of the jumps start with speedshots. It's not really a bad thing, just slightly repetitive
- A lot of the orange dev textures don't line up with each other
Overall, I'd say it's a pretty good map, aside from a few jumps (particularly the wallpogo ones) that take away from the T3 solly feel. I would love to see this on tempus. Keep up the good work!