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jump_garden

Lumia

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This is my first jump map. It's designed around market gardening and MGA gameplay. Any feedback is appreciated :)
It has 15 jumps, and I think the difficulty curve is a bit steep towards the end. It's probably T3-ish.
Yes, I know the TAS is bad.

Lastest version: jump_garden_b3

Spoiler (click to show/hide)
« Last Edit: November 09, 2020, 11:07:24 PM by Lumia »


Finn91

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Hello

Epic and original gimmick map,  really good looking tho

Here's my feedback

https://imgur.com/a/JimnyFX

Concerning difficulty curve I think only last jump is really harder all of sudden, otherwise it feels good :)
« Last Edit: November 08, 2020, 03:55:07 AM by Finn91 »


Lumia

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Thank you for the feedback, Finn. I took some of your advice and made a few changes:
  • Fixed the skybox issue on the transition between 9 and 10
  • Made the pillars on jump 12 solid
  • Added a box around the last target on jump 12
  • Added arrows on jump 12 to make it more clear where to go
  • Made the bottom of the frame not solid on jump 15
  • Added numbers on each jump

I didn't change the faces on any of the targets, because for all except two the whole brush is valid to be hit, and those two are already marked appropriately. The idea is that if a player sees a red side, they know it's good to hit, and that they should try to aim for at least one of them.

The spacing on the last part of jump 12 is deliberate, since often people aren't at nice distances away and you need to jump lower to hit them properly.

I don't know if anything needs to be done with the last jump. I think it's ok, but that's probably because I've gotten used to jumping it. I'll also wait for others to play it and see if it needs to be adjusted.


SayMyName

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unfortunately i suck at soldier, but 9 is cheatable with the sandbox on the right of the jump


dipp

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Map looks really good, maybe you can replace those red blocks with character models to make the market gardening experience more genuine? :)