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Map won't compile

Zyphon · 2 · 11827

Zyphon

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every time I try to compile I get an error looking like this:
 https://www.dropbox.com/s/ugexh7cu2crdf93/Hammer%20-%20%5BC__Users_Nate_Documents_Documents_Official%20Map_weirdbug.vmf%20-%20Textured%5D%2007_05_2020%2013_23_44.png?dl=0

Nothing is sticking out of the grid, there are no leaks or errors, it's not brush limit because no matter how many I remove still the same issue and an earlier version with way more brushes compiles fine. So I have no clue why it won't compile.

Map view: (I also tried removing the outer border and didn't do anything)
https://www.dropbox.com/s/jv6xfci7giscz5d/Hammer%20-%20%5BC__Users_Nate_Documents_Documents_Official%20Map_weirdbug.vmf%20-%20Textured%5D%2007_05_2020%2013_25_52.png?dl=0

Compile log (as far as it got before the error message):
** Executing...** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Nate\Documents\Documents\Official Map\jump_zonebroken.vmf"Valve Software - vbsp.exe (Sep 23 2019)12 threadsMSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\Nate\Documents\Documents\Official Map\jump_zonebroken.log', but we don't own that location. Allowing.materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materialsLoading C:\Users\Nate\Documents\Documents\Official Map\jump_zonebroken.vmfConVarRef mat_reduceparticles doesn't point to an existing ConVarPatching WVT material: maps/jump_zonebroken/nature/blendcobblestone_underworld001_wvt_patchPatching WVT material: maps/jump_zonebroken/nature/blendrockgroundwallforest004_wvt_patchfixing up env_cubemap materials on brush sides...ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)Processing areas...done (0)Building Faces...error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterialerror: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterialerror: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterialerror: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterialerror: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterialerror
done (1)Chop Details...done (0)Find Visible Detail Sides...Merged 174 detail faces...done (0)Merging details...done (0)FixTjuncs...Too many unique verts, max = 65536 (map has too much brush geometry)** Executing...** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Nate\Documents\Documents\Official Map\jump_zonebroken"Valve Software - vvis.exe (Sep 23 2019)MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\nate\documents\documents\official map\jump_zonebroken.log', but we don't own that location. Allowing.12 threadsreading c:\users\nate\documents\documents\official map\jump_zonebroken.bspError opening c:\users\nate\documents\documents\official map\jump_zonebroken.bsp** Executing...** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Nate\Documents\Documents\Official Map\jump_zonebroken"Valve Software - vrad.exe SSE (Sep 23 2019)      Valve Radiosity Simulator     12 threadsMSG_FILEWRITE - Filesystem was asked to write to 'c:\users\nate\documents\documents\official map\jump_zonebroken.log', but we don't own that location. Allowing.[Reading texlights from 'lights.rad']unknown light specifier type - lights[56 texlights parsed from 'lights.rad']Loading c:\users\nate\documents\documents\official map\jump_zonebroken.bspError opening c:\users\nate\documents\documents\official map\jump_zonebroken.bsp** Executing...** Command: Copy File** Parameters: "C:\Users\Nate\Documents\Documents\Official Map\jump_zonebroken.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_zonebroken.bsp"The command failed. Windows reported the error:  "The system cannot find the file specified."

Any help/ suggestions would be appreciated :c


scotch

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So this is the culprit:

Code: [Select]
Too many unique verts, max = 65536 (map has too much brush geometry)
vbsp is usually pretty good at telling you about errors, so its always a good idea to read through the compile log for anything like this. if you arent sure though, you can pop the log into this: https://www.interlopers.net/errors/
that will catch most general stuff that you might have missed

For addressing the error itself, you can either cut down on brush geometry, turn some stuff into displacements or use something like propper to convert the brushes to props
« Last Edit: May 07, 2020, 08:59:39 PM by scotch »